tag:blogger.com,1999:blog-20157525937364519352024-03-19T11:34:47.402-07:001000 Brushes of FuryJhttp://www.blogger.com/profile/12045336235383379604noreply@blogger.comBlogger72125tag:blogger.com,1999:blog-2015752593736451935.post-8849299744545931352014-01-08T20:04:00.000-08:002014-01-09T06:20:39.833-08:00Tyranids 6th Edition Leak Analysis<div style="text-align: center;">
<img alt="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaQwj2U8Ds2Zt_zuLj2CzGesqM75nOIkZDW7k5oCnXoqtO2jFWm4yudLxeZ7whEtSwQx3nJelizVY9fXhPIjnARXrqZuMpDPWTxbxIoKukx9V2cJqf9SaIfDUrpUfcgE2roStELAui2iI/s1600/tyranidsvsorks.PNG" class="decoded" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaQwj2U8Ds2Zt_zuLj2CzGesqM75nOIkZDW7k5oCnXoqtO2jFWm4yudLxeZ7whEtSwQx3nJelizVY9fXhPIjnARXrqZuMpDPWTxbxIoKukx9V2cJqf9SaIfDUrpUfcgE2roStELAui2iI/s1600/tyranidsvsorks.PNG" /> </div>
<br />
So the leaked images of the codex have started to hit the Internet and early predictions are already spreading across the Internet fast. Overall many people are complaining about the lack of various wish listing but we shall reserve complete judgement until after the codex arrives.<br />
<br />
The big list of fixes/hopes I had for this codex:<br />
<br />
1) Help out Tyranid Warriors (either Eternal Warrior or T5 W2)<br />
2) Fix the Trygon Tunnel<br />
3) Make all units playable (Pyrovores, Lictors in particular)<br />
4) Reduce costs for overpriced units (Carnifex, Lictors, Tyrannofex)<br />
5) Greater genetic mutation within broods (i.e. +2 save Carnifex armor, toxin sacs and adrenal for Raveners, etc).<br />
6) Anti-air options<br />
7) Increased Force Org chart due to lack of allies<br />
8) Exciting new wargear<br />
9) Bring back horde style of play<br />
10) Make assault a bit more viable<br />
<br />
To begin, the leaked images for the Psychic powers and Warlord traits have made me lose faith in the designers at GW. The traits are mostly worthless and the Psychic powers are underwhelming (Catalyst being the only real winner). The big change is that Tyranid psykers (Tyrants, Tervigons, Zoanthropes, Swarmlord) have <u>no</u> access to the rulebook powers!! (facepalm) The commander items again were mostly a disappointment. I will wait on full analysis until point values are released. Already this isn't turning out to be a good start to a codex that I have had such high hopes for...<br />
<br />
Units Not in Codex:<br />
Doom of Malanti - (THANK YOU GOD - I hate broken units)<br />
Spore Pod - (GW doesn't release a model, thousands of people make custom made ones. GW's response?? Go **** yourselves!!! HAHAHA!!!!)<br />
Parasite of Mortrex - (didn't care either way)<br />
Ymgarl Genestealers - (No more units that can assault the turn they appear. Just another way of GW saying shooting is king and I should play Tau/Eldar)<br />
<br />
So lets begin the initial analysis...<br />
<br />
<u>HQ</u><br />
<br />
<u>Hive Tyrant</u><br />
Stats = same<br />
Points = -5<br />
Upgrades: Wings are 25 pts cheaper, no more +2 upgrade. Mastery level 2. commander upgrades remain although costs decrease. No more access to rulebook psychic powers. 2 sets of Scything talons standard.<br />
Thoughts: No more rulebook powers (a.k.a. Biomancy) hurts a lot. Cheaper wings is nice, with Devourers with B.L. having not changed in stats (lost the Ld modifier.... whoopee!!). Overall meh. The cheaper wing upgrade will help reduce costs but overall the loss of access to Biomancy has hurt the Tyrant in drastic ways. <br />
<br />
<u>Swarmlord</u><br />
Stats = same<br />
Points = +5<br />
Upgrades: Loses re-roll of successful opponent invulnerable saves. Grants 1 ability to brood remains largely the same (removes Night Vision with Monster Hunter). Master level 3. Has the Apex Biomorph that increases synapse to 18".<br />
Thoughts: Still a good beatstick and heavy hitter. Still suffers for speed but overall not much change. Loss of re-roll for opponent sucks but won't stop me from running him.<br />
<br />
<u>Tervigon</u><br />
Stats = +1 I<br />
Points = +30<br />
Upgrades: Mastery Level 1. Need <u>30</u> Termagants to access as Troop choice. Just like Tyrant no more Biomancy. Only spawns Termagants with no upgrades. No longer shares biomorph upgrades (Adrenal Glands & Toxin Saces) with nearby Termagants.<br />
Thoughts: Loss of Biomany again not good. The increase in cost I believed was necessary, and I applaud the increase for the 30 Termagant requirement. I always disliked lists that spammed Tervigons with buffed gaunts running rampant. Still mostly the same.<br />
<br />
<u>Tyranid Prime</u><br />
Stats = same<br />
Points = +45<br />
Upgrades: Mostly the same. The 'nerf' to boneswords was expected (now Str: User, AP: 3, cause ID on wound roll of 6. Lashwhips now add +3 to Initiative). Still buffs warriors.<br />
Thoughts: The increase in cost I am NOT happy with here. Unless there is some rule I am missing here I forsee my Primes not seeing much action.<br />
<br />
<u>Deathleaper</u><br />
Stats = <u> </u>same<br />
Points = -10<br />
Upgrades: Requires snap shots to hit. Overall the same. Lost a few rules. Still -D3 Ld to one model. Still has most of the abilities of a Lictor (Flesh Hooks no longer rending...).<br />
Thoughts: Interesting that they moved Deathleaper to HQ, but to be honest I think it's a good move.<br />
<br />
<u>Old One Eye</u><br />
Stats = same <br />
Points = -40<br />
Upgrades: Regen is now on a +4. Gear is the same.<br />
Thoughts: Meh....<br />
<br />
<u>Tyrant Guard</u><br />
Stats = same<br />
Points = -10<br />
Upgrades: Can be upgraded with Crushing Claws now ( S: User +1, AP:2, Unwieldy, Armorbane). <br />
Thoughts: Upgrades are expensive. The point of TG is to absorb fire. Will still use my models. No need to buy new ones with fancy (worthless) upgrades.<br />
<br />
<u>Troops</u><br />
<br />
<u>Warriors</u><br />
Stats = same<br />
Points = same<br />
Upgrades: Flesh hooks are back. No eternal warrior. Adrenal glands are more expensive (grant <i>Furious Charge</i> and <i>Fleet</i>). Toxin sacs cheaper. Boneswords and Lashwhips slight nerf (see above).<br />
Thoughts: No way to stop them from dying to Str 8 fire which is dissapointing but not the end of the world. Loss of spore pod really sucks as now the only real way of delivery for an assault unit might be Hive Commander and outflank a squad.<br />
<br />
<u>Termagants</u><br />
Stats = same<br />
Points = -1<br />
Upgrades: Spinefists/Spikerifles now free. Devourers same stats with only +4 per model. Strangleweb is still worthless. <br />
Thoughts: Still good and now cheaper... My hand will get tired from painting more...<br />
<br />
<u>Hormagaunts</u><br />
Stats = same<br />
<u> </u>Points = -1<br />
Upgrades: Scything Talons are now S: User, AP: 6. No longer re-roll 1's (SUCK). Toxin sacs more expensive. Adrenal glands same. Adds +3" to run move (similar to Banshees)<br />
Thoughts: Still good and now cheaper. No option to spawn more. Loss of re-rolls with Scything Talons is a big hit and the increase for adrenal glands is weird....<br />
<br />
<u>Rippers</u><br />
Stats = same<br />
Points = +3<br />
Upgrades: Don't care<br />
Thoughts: Garbage. Increased costs, can't score, still slow, but WAIT.... you can buy the ability to Deep Strike again!!! -_-<br />
<br />
<u>Genestealers</u><br />
Stats = same<br />
Points = same<br />
Upgrades: Scything Talons now +4 per model. All tyranids can add +1 attack when model has 2 sets of 'melee' biomorphs hence the increase in cost. Still can't assault when outflanking. No increases to armor saves. Broodlord I believe is 10 points cheaper. Mastery level 1, only knows "the Horror" psychic power. Stats similar.<br />
Thoughts: still fodder for bolters. Mostly shelved.<br />
<br />
<u>Elites</u><br />
<br />
<u>Hive Guard</u><br />
Stats = +1 WS (WTF), -1 BS (REALLY GW WTF!!!)<br />
Points = +5 (saw that coming)<br />
Upgrades: No Skyfire... Impaler Cannon the same. New Shockcannon = 18" S:5, AP:5 Assault 1 Blast, Haywire.<br />
Thoughts: Still decent units but no longer auto includes. New gun option in my opinion is worthless. MC's can tear open heavy armor and blasts can't target flyers so what's the point...<br />
<br />
<u>Lictors</u><br />
Stats = same<br />
<u>Points = -15!!!</u><br />
Upgrades: Mostly the same. Now can infiltrate and be on board turn 1 which solves the 'Locater Beacon' issues of 5th edition. Loss of rending on Flesh Hooks. No +1 to reserve rolls. No scatter if deep striking. Still no assault on appearance.<br />
Thoughts: Cheaper Lictors is great, but the rules are still not in their favor. Locator beacon issue will help Mawloc's. Might run them now though considering the point reduction.<br />
<br />
<u>Zoanthropes</u><br />
Stats = same<br />
Points = -10<br />
Upgrades: No more access to different Psychic powers. Comes with Warp Blast standard (2 modes again, similar stats for profiles). Can't change powers. Rolls 1 Psychic test for ALL.<br />
Thoughts: The loss of pods make this unit hard to utilize due to their short range. Overall meh.<br />
<br />
<u> Pyrovores</u><br />
Stats = +1 W, +1 I, +1 A<br />
Points = same<br />
Upgrades: Still same flamer attack. Acid Maw attack is now sacrifice all attacks for 1 S: 5, AP: 2 attack... -_-. No Torrent. Still explode. Still suck.<br />
Thoughts: I hate you Cruddance.<br />
<br />
<u>Haruspex</u><br />
Stats = similar to Tervigon but with 5 W, 3 I. Only 3 attacks.<br />
Points = 160<br />
Upgrades: Has a 'Gulp' gun which sucks. Can't eat units. Gains an attack for each W it is missing. Gains back 1 W for a model killed in melee (max 1 per turn).<br />
Thoughts: Just to make Nidzilla players happy. I hate tentacle porn. Shelved.<br />
<br />
<u>Venomthropes</u><br />
Stats = -1 BS (does it matter? wait... nope)<br />
Points = -10<br />
Upgrades: Now grants 'Shrouded' instead of automatic +5 cover. No more dangerous terrain when enemy assaults. Melee abilities the same (still +2 poison attacks).<br />
Thoughts: Cheaper and better cover saves. Sign me up for 2-3.<br />
<br />
<u>Fast Attack</u><br />
<br />
<u>Raveners</u><br />
Stats: -1 A<br />
Points: same<br />
Upgrades: Mostly the same. Rending claws are now (S: User, AP: 5, Rending). Gun upgrades are slightly cheaper (for spinefists at least!). Still no Toxin or Adrenal upgrades. Can upgrade 1 model to the 'Red Terror.' Stats similar to Alpha Warrior with only a +4 armor save. Can eat a model with 4 melee hits however inv. saves are allowed. Has a tail weapon attack. <br />
Thoughts: Red Terror is nice to be back but not necessary. Still decent but again suffer from problems that Warriors face.<br />
<br />
<u>Gargoyles</u><br />
Stats: same<br />
Points = same<br />
Upgrades: Adrenal and Toxin now more expensive. Blinding Venom is now S: User (Poison +6), AP: -, Blind. Have to sacrifice all melee attacks to use just 1 Blinding Venom attack... suck.<br />
<br />
<u>Harpy</u><br />
Stats: +1 W, +1 A<br />
Points: 135<br />
Upgrades: Shriek is now -5 to enemy I. No more Spore Mine Drops.<br />
Thoughts: Not quite the new hotness but drop in points is nice. Still fodder for almost all guns.<br />
<br />
<u>Shrikes</u><br />
Stats: same<br />
Points: -5<br />
Upgrades: same as Warriors.<br />
Thoughts: Cheaper now. Could be useful for fast Synapse.<br />
<br />
<u>Crone</u><br />
Stats: same as Harpy<br />
Points: 155<br />
Upgrades: Drool Cannon (S:6, AP:4, Template, <u>not</u> Torrent). 4 'Tentaclide' Missiles (S:5, AP:5, Assault 1, One Use, Haywire). Has a S 8 Vector Strike!!<br />
Thoughts: Still vulnerable to guns just like Harpy but might bring some nice abilities to a well rounded Tyranid force.<br />
<br />
<u>Sky-Slashers</u><br />
Stats: These are still here???<br />
Points: Who cares!<br />
Upgrades: Your mom...<br />
Thoughts: I like puppies.<br />
<br />
<u>Spore Mines</u><br />
Don't care here...<br />
<br />
<u>Heavy Support</u><br />
<br />
<u>Trygon</u><br />
Stats: -1 A<br />
Points: -10<br />
Upgrades: Tunnel not fixed. 2x Scything Talons now just grant +1 attack so loss of base attack in profile is a wash I believe. No more re-rolls with them though.<br />
Thoughts: Loss of re-rolls sucks, tunnel still sucks, but still a heavy hitter.<br />
<br />
<u>Trygon Prime </u><br />
Stats: same as Trygon<br />
Points: -10<br />
Upgrades: see Trygon<br />
Thoughts: Synapse is a bit more important now. Glad I built 2 and skipped on the standard Trygon.<br />
<br />
<u>Mawloc</u><br />
Stats: same<br />
Points: -30!!<br />
Upgrades: same as before. Can't burrow turn 1 (forces you to keep in reserve). Terror from the Deep now ignores cover (FINALLY). <br />
Thoughts: Cheaper, ignores cover. Might make 1 standard now.<br />
<br />
<u>Carnifex</u> <br />
Stats: +1 I (strikes before Powerfists!!!... unless you put on Crushing Claws...)<br />
Points -40!!!<br />
Upgrades: Tail weapons are back (2 options for Carnifexi, some for Tyrant, Red Terror and Alpha as well, nothing too special though). No +2 save. Now D3 Hammer of Wrath hits.<br />
Thoughts: Cheaper is better! Still don't know the cost (or possibility) of regeneration. Might see broods of these on the table again.<br />
<br />
<u>Biovore</u><br />
Stats: +1 W<br />
Points: -5<br />
Upgrades: No new Spore mines. Same old, same old.<br />
Thoughts: Cheaper, slightly more resilient and awesome vs. infantry. Sign me up for 3!<br />
<br />
<u>Tyrannofex</u><br />
Stats: +1 I<br />
Points: -75!!!!<br />
Upgrades: same, except Fleshborer Hive is now 18"!!!<br />
Thoughts: Much cheaper!!! Hive now longer range!!! Goodbye infantry!!!<br />
<br />
<u>Exocrine</u><br />
Stats: similar to Haruspex<br />
Points:170<br />
Upgrades: Comes with Bio Cannon (S: 7, AP:2, 24" Assault 6 or 5" Large Blast). +1 BS if remains stationary.<br />
Thoughts: The new hotness. Not bad for taking out heavy infantry at range and finally some guns better than AP 4 (Warp Blast/Lance excluded)!!!<br />
<br />
<br />
Conclusion:<br />
<u> </u><br />
Granted I don't have the complete codex in hand but the leaks so far merit a slight boon to the Tyranids.<br />
<br />
Pros:<br />
1) Cheaper, Cheaper, Cheaper<br />
2) Most units are viable<br />
3) Hordes are back.<br />
<br />
Cons:<br />
1) No more Biomancy/Telekinesis.<br />
2) No more pods<br />
3) Terrible Warlord Trait table<br />
4) Sub-par Psychic Powers<br />
5) No increased Force org chart to compensate for lack of allies<br />
<br />
<br />
There are still multiple areas and errors that were not addressed (Deathspitters on MC's for instance) but overall I'm somewhat satisfied with the codex. I know I might be in the minority, but I didn't want a codex that had 'Insta-win' written all over.<br />
<br />
Om Nom Nom Nom!!Brewmasterhttp://www.blogger.com/profile/04888855081039581748noreply@blogger.com1tag:blogger.com,1999:blog-2015752593736451935.post-28004584460787848832014-01-04T18:49:00.001-08:002014-01-04T18:55:48.741-08:00Swarmlord & Tyranids Update<div class="separator" style="clear: both; text-align: center;">
Swarmlord Complete!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEW0DJ2A_xITTnjOFttxMsYMvGpLJWxh86w7C0KVgu_bGLc7UCIO0pATtpMLuy1cQvioy1_Zlx3vKb3Ea840BYDHdEkQaf_ncSRFwuXjcgY7GzNdzz3A0h9ortyZxNWWMXx1spcUHEYfU/s1600/IMAG0102.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEW0DJ2A_xITTnjOFttxMsYMvGpLJWxh86w7C0KVgu_bGLc7UCIO0pATtpMLuy1cQvioy1_Zlx3vKb3Ea840BYDHdEkQaf_ncSRFwuXjcgY7GzNdzz3A0h9ortyZxNWWMXx1spcUHEYfU/s640/IMAG0102.jpg" /> </a> </div>
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So after about 2 years I have finally painted up my Swarmlord conversion, Overall he turned out pretty well. Thus far I have completed 65% of my Tyranid collection. Other recent painted models include:</div>
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8 Genestealers</div>
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3 Hive Guard</div>
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16 Termagants</div>
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16 Hormagants</div>
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5 Gargoyles</div>
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2 Warriors</div>
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2 Raveners</div>
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Next up to complete:</div>
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20 Termagants (Devourers)</div>
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10 Termagants</div>
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10 Gargoyles</div>
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1 Tervigon/Tyrannofex</div>
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1 Trygon Prime</div>
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1 Warrior Prime</div>
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1 Tyrant Guard</div>
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1 Harpy</div>
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3 Warriors (Lashwhips/Boneswords)</div>
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No big deal... Here we go!</div>
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Brewmasterhttp://www.blogger.com/profile/04888855081039581748noreply@blogger.com0tag:blogger.com,1999:blog-2015752593736451935.post-49628317981517893012014-01-04T18:46:00.003-08:002014-01-04T22:52:24.953-08:00New Tyranids available for pre-order!!First off, my attempts to post in the past year have been nonexistent. So to begin the new year let us get started with one awesome and long awaited post...<br />
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<a href="http://www.games-workshop.com/gws/wnt/blog.jsp?pid=12500094"><span style="color: red;">Tyranids are back baby!!</span></a></div>
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New codex, models (mostly) and psychic powers. Overall upon reading multiple rumors and now after seeing the actual models I can honestly say this has been my favorite release for sixth edition thus far. Harpy at long last has a model and the alternate build for the Crone, the new AA flying monstrous creature also looks really nice. The one kit I am not too please with is the new Exocrine/Haruspex combo kit. I feel that the designers fell a bit flat and dry with these sculpts. The Exocrine looks like a Termgant and a Biovore had a kid and pumped it full of steroids. The stance and detail just aren't as dynamic as most for me. The Haruspex looks just... weird... The mouth and multiple tentacles although definitely unique and different, just don't look right. </div>
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The new Hive Guard/Tyrant Guard kit is a welcome addition, with a new gun option for the Hive Guard and all weapon options (as well as the new crushing claws) for the Tyrant Guard. At first glance with the leaked photos I wasn't a fan of either sculpt but the fact they are now in plastic I can't complain. The Warriors look overall to be a nice rehash of the old 3rd edition sculpts that I love so much. Now with options to finally equip the warriors with <u>all</u> weapon biomorphs it looks like my 30+ warriors will look a bit outdated now. </div>
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As for the codex, I have seen some leaked images and rules but so far won't comment on that until I see the codex in its entirety. My hope is that Tyranids will somehow bring assault back into 6th edition and help to curb multiple lists that currently rule the tabletop.</div>
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Om nom nom nom!!!!</div>
Brewmasterhttp://www.blogger.com/profile/04888855081039581748noreply@blogger.com0tag:blogger.com,1999:blog-2015752593736451935.post-33945039274670657892012-08-24T16:21:00.001-07:002012-08-24T16:21:52.630-07:006th Edition ShennanigansHello all,<br />
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So it has been a while since any update has been done here. I wanted to reassure everyone that this is not for a lack of work on hobbies but rather time to post. I will try and make a better effort to post in the near future.<br />
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To begin with 6th Edition has hit the shelves for 40k in July and the game has again changed in my opinion for the better. There are a few areas that I have been scratching my head over but overall I am impressed and quite entertained with the new rules. It appears that the majority of the armies got a sizeable boost to their competiveness while scaling back some armies which were full of "win" at the end of 5th.<br />
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I have managed to play a couple of games so far with 2 victories thus far. As far as my Tyranids are concerned the new rules have helped them compete again. Making tanks more vulnerable, longer assault ranges, stronger monstrous creatures, psychic powers and the removal of fearless wounds have all contributed to the bugs being more effective. Some drawbacks include not being able to assault when outflanking. weaker cover saves, Tyranid lack of allies & fortifications, inability to deal with flyers and the introduction of overwatch. <br />
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For B, the Craftworld Eldar got some boosts and hits as well and considering they are using a 4th edition codex it is rumored their update could be in early 2013 after Chaos & Dark Angels. <br />
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For Eldar Dire Avengers, Guardians, Rangers, and 10 man Wraithguard squads are your best bet as I have seen Eldar players play 2-3 Dire Avenger squads with 2-3 Guardian squads for troops with the occasional Ranger unit. Since most missions are
objective based having lots of scoring units is a must.<br />
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Eldar with their psychic powers are king as they have access to the Divination discipline which is arguably the best out of the five available disciplines (only Imp. Guard, Dark Angels and Grey Knights also have access here). Eldar psychic defense is unrivaled even by Space Puppies or Bugz (3D6 on Ld tests board wide = win). Seer Councils will now become much more common and Eldrad is just insane.<br />
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With shooting being king in this addition some assault units have been shelved. Banshees are fairly ineffective now (AP 3 power weapons, can't assault out of a Wave Serpent on the same turn when they disembark and fairly weak) but Harlequins (insane cover saves, wound allocation and ally rules) and Striking Scorpions (improved cover saves, fleet not as necessary, lots of attacks, better armor, infiltrate) are pretty nice. Warp Spiders (AP - weapons don't suffer vs. Vehicles) and even Shining Spears (Hit and Run = awesome, Jetbikes are op with 36" turbo-boost and assault turn move of 2D6", +4 'jink' save from shooting which is improved to 3+ with Skilled Rider) are up but Swooping Hawks are still worthless (aside from having Haywire Gernades which are much better in 6th).<br />
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I foresee Support Weapon Platforms making a comeback as Artillery are now considering T:7 W:2 Sv:3+ units each. Stick them in cover and they will be hard to remove. Wraithlords will be nice as effective gun platforms rather than assault beasts while Wraithguard in my opinion are best as a 10 man squad Troop choice outfitted with a Warlock and a Farseer nearby.<br />
<br />
The vehicles in 6th have become both weaker due to the introduction of hull points (similar to wounds) but have also become stronger by being able to shoot more often (Snap shots even when moving fast). All Eldar vehicles gain a 4+ jink save if they move 6" or more and benefit from a less scary damage table. Falcons have reemerged in 6th as the go to tank with weight of fire, transport capacity, and less need for vehicle upgrades (more later). Fire Prisms/Nightspinners are in my opinion better than 5th as it is more difficult to destroy their primary weapon and therefore make them ineffective. Glancing hits no longer just stun or shake the vehicle so they can fire at full effectiveness in your turn. However if a penetrating hit is scored watch out, as AP 1&2 weapons get +2&+1 respectively to the damage roll. Holofields and spirit stones are no longer a must buy but are still worth considering. Vypers despite having only 2 hull points each have become a bit better under 6th in squads of 2-3. Wave Serpents are no longer super amazing but are a decent transport/fire support tank. The inability to contest objectives on the last turn and loss of same turn assaults after disembarking have hurt this tank considerably.<br />
<br />
Overall Eldar are slightly better off and have some nice allies (Tau & Dark Eldar) which they can use to supplement their current weaknesses until a codex is released.<br />
<br />
As for J and his Necrons... I am just disgusted. Necrons were the final 5th edition codex and were definately written with 6th edition in mind. Necrons are all about shooting and their gauss and tesla weapons are terrifying to behold.<br />
<br />
Necrons might not be able to access psychic powers but that is a minor drawback considering their boosts in 6th. As one of the only armies which have access to the new "flyer" units, Necrons have a current strength in being able to field an all flyer list.<br />
<br />
Doom Scythes and Night Scythes are just amazing in 6th until other armies are able to counter flyers through the use of fortifications, other flyers, and skyfire weapons.<br />
<br />
The lowly warrior can cause glancing hits against all armor types on a penetrating roll of 6 and therefore can easily dispatch any vehicle to come into range. Not too mention rapid fire weapons (Bolters, Gauss Rifles, Tau Pulse Rifles) now can move and still double tap (fire twice up to half the gun's max range) resulting in 40 shots for a maxed out warrior squad if their target is 12" away. This makes assaulting this unit very scary due to the overwatch rules.<br />
<br />
Scarbs, Wraiths, Warriors, Barges, Scythes all got substantial boosts with the rest of the army still getting help.<br />
<br />
I hope to be able to play some more games and get the most out of this edition. Until then good luck out there!<br />
<br />
<br />
<br />Brewmasterhttp://www.blogger.com/profile/04888855081039581748noreply@blogger.com0tag:blogger.com,1999:blog-2015752593736451935.post-30328330691090100062012-02-22T10:29:00.002-08:002012-02-22T10:41:45.784-08:00New Nid Models Confirmed!... and Space Puppies too...So it has finally arrived! The <a href="http://www.3plusplus.net/2012/02/games-workshop-releases-new-tyranids.html#more">models</a> that tyranid players needed when the codex originally dropped. (facepalm) If only GW had the wisdom to release the models in with a well written codex they might have seen a wider range in armies used at tournaments besides MEQ or IG.<br /><br />Enough ranting... Overall I am pleased with the models look and feel. Thank god the Tervigon and Tyrannofex are a dual kit. If they had released a separate kit for that I would be dissapointed. It's too bad that my conversions now finally have been replaced by licensed GW products.<br /><br />The Plastic Flyrant is a great addition and a welcome one too. Sad that my Flyrant (pewter) is still in construction and is a project for the ages. With the release of the plastic kit, I am unsure whether or not my time converting a new one will be time well spent.<br /><br />BONESWORD/LASHWHIP KITS! These are so late in arriving it's not even funny. I instead had to purchase an extra Venomthrope to salvage enough lashwhips for my Warriors, and the boneswords I snagged from an independent sculptor.<br /><br />Lastly the plastic Swarmlord/Tyrant kit is a long time coming. That being said I am a bit disappointed with the Swarmlord model. I think that my conversion or similar conversions using the classic boneswords are better.<br /><br />Anyways... anyone else have some thoughts??Brewmasterhttp://www.blogger.com/profile/04888855081039581748noreply@blogger.com1tag:blogger.com,1999:blog-2015752593736451935.post-29816517551227991222012-02-13T15:45:00.000-08:002012-02-13T16:43:31.073-08:00Hobby UpdateAlas the past year many things have happened in our lives. Weddings, deployments, new puppies, etc. That being said I thought it would be smart to bring back a quick update on my hobby frivolities.<br /><br />1) Tyranids - I have done some painting on the bugs over the past few months. I finished base coating all the models I have assembled, as well as completing my Tervigon, Tyrannofex, a group of Raveners, a Mawloc, and now I'm finishing up my Swarmlord. Next up will be to finish some Termagants and Hormagaunts.<br /><br />2) Rohirrim - I have almost completely finished painting all my LOTR figs. I have about 20 figs left mostly characters that I will rarely use (Boromir, Gandalf, etc.) That means in the past year I have painted roughly 80 figs.<br /><br />3) Wood Elves - I have started putting the finishing touches on my converted Treekin unit. I have 3 finished now with a plan for 3 more. I also pulled out my converted Treeman which is in the early stages of construction.<br /><br />4) Eldar - I pulled out my casting gear and have begun to setup for my first casting of the custom bases that I constructed.<br /><br />Cheers!Brewmasterhttp://www.blogger.com/profile/04888855081039581748noreply@blogger.com0tag:blogger.com,1999:blog-2015752593736451935.post-68596597388910393552011-08-02T05:38:00.000-07:002011-08-02T06:20:52.106-07:00Custom Table<span style="font-family:courier new;">We're still working on the table. It will likely not be ready for the NOVA open (maybe next year?) BUT at the end of the day (or whenever we finish it) we'll have a badass table to use. </span><br /><span style="font-family:courier new;"></span><br /><span style="font-family:courier new;"><strong>Workbench</strong>: cutting planks for the ship and molding tiles for the table.<br /></span><a href="https://picasaweb.google.com/lh/photo/hEzsp1Z8UnUpwqKAYs1ZPo0kjc4O6ZstAkPA95WnOKc?feat=embedwebsite"><span style="font-family:courier new;"><img src="https://lh4.googleusercontent.com/-4VVEK1wIm60/TjcPM4sZitI/AAAAAAAAAgY/4RUuR8ch9Xw/s400/building%252520molding%252520cutting.jpg" width="400" height="300" /></span></a><span style="font-family:courier new;"><br /><br /><br /><strong>Table Construction</strong><br /><br /><u>Stairs</u><br /><br />Part of the board has a retraining wall that will have a road and stairs leading up to it. I made a foam base for the stairs.<br /></span><a href="https://picasaweb.google.com/lh/photo/_6kaZKQetjbnO2Ox6G1TCI0kjc4O6ZstAkPA95WnOKc?feat=embedwebsite"><span style="font-family:courier new;"><img src="https://lh4.googleusercontent.com/-KEfMH0Ud18Q/TjcPNww5wLI/AAAAAAAAAgk/B3Yva3lkGTg/s400/steps%252520building%2525200.jpg" width="400" height="300" /></span></a><span style="font-family:courier new;"><br /><br />Then added tiles.<br /></span><a href="https://picasaweb.google.com/lh/photo/z4SP8zByZrLUGFRQon2sC40kjc4O6ZstAkPA95WnOKc?feat=embedwebsite"><span style="font-family:courier new;"><img src="https://lh3.googleusercontent.com/-ZxL-KKzz-CM/TjcPOH3rUjI/AAAAAAAAAgo/ZyHOD3oNELY/s400/steps%252520building%2525201.jpg" width="400" height="300" /></span></a><span style="font-family:courier new;"><br /><br />Foam core and tiles comparrison.<br /></span><a href="https://picasaweb.google.com/lh/photo/yFIy_GIZFR5L1Az6Me22YI0kjc4O6ZstAkPA95WnOKc?feat=embedwebsite"><span style="font-family:courier new;"><img src="https://lh6.googleusercontent.com/-SLPX1KIGU-4/TjcPOfIhaoI/AAAAAAAAAgs/t9pS6eY85ms/s400/steps%252520building%2525202.jpg" width="400" height="300" /></span></a><span style="font-family:courier new;"><br /><br />Tiles completed. A decorative railing will be added later.<br /></span><a href="https://picasaweb.google.com/lh/photo/-vWpos00VG4fmgluAYUhc40kjc4O6ZstAkPA95WnOKc?feat=embedwebsite"><span style="font-family:courier new;"><img src="https://lh4.googleusercontent.com/-fxjcSTpOO3U/TjcPOzfhMqI/AAAAAAAAAg0/7ZXcbHwjMIU/s400/stairs.jpg" width="400" height="300" /></span></a><span style="font-family:courier new;"><br /><br /><u>Retaining wall</u><br /><br />Tim had a brilliant idea to break the retaining wall up using grates. I'm going to add some paperclip bars for the grate and then maybe hollow the board in a little to make it look like there is a passage into the back.<br /></span><a href="https://picasaweb.google.com/lh/photo/wVSBJw1ilyYY3ffQR9_erY0kjc4O6ZstAkPA95WnOKc?feat=embedwebsite"><span style="font-family:courier new;"><img src="https://lh5.googleusercontent.com/-oYybT-u3oUA/TjcPOuuLmfI/AAAAAAAAAgw/DHhVz4eFdlQ/s400/retaining%252520wall%252520arches.jpg" width="400" height="300" /></span></a><span style="font-family:courier new;"><br />The wires will connect to the lanterns (also Tim's idea). There is a small pvc pipe under the tiles that houses the wires.<br /><br />Scale: Satyxis Raider fits nicely into the alcove.<br /></span><a href="https://picasaweb.google.com/lh/photo/EuJfXtAfyeOCp3N2pFIXNI0kjc4O6ZstAkPA95WnOKc?feat=embedwebsite"><span style="font-family:courier new;"><img src="https://lh6.googleusercontent.com/-zoF1098XWOo/TjcPPmZc94I/AAAAAAAAAg8/094Q1Mr2igQ/s400/arch%252520scale%252520reference.jpg" width="400" height="300" /></span></a><span style="font-family:courier new;"><br /><br /><br /><strong>Ship building</strong><br /><br />Blue insulation foam measured thrice. Given my lack of any sort of woodshop skills I was nervous about cutting this: especially using the wire cutting tool by hand. I made a 90 degree edge using the corner of a 'For Sale' sign and then I took the metal edge off the measuring tape so I could lay it flat on the board. Something tells me I should get actual appropriate tools in the future.<br /></span><a href="https://picasaweb.google.com/lh/photo/OlnelzvI_eR4sP_qJmNNUY0kjc4O6ZstAkPA95WnOKc?feat=embedwebsite"><span style="font-family:courier new;"><img src="https://lh6.googleusercontent.com/-rNYGRhjR9Yo/TjcPNWfFNRI/AAAAAAAAAgc/dJ3TpS_nj1w/s400/ship%252520building%252520pre%252520cut%2525200.jpg" width="400" height="289" /></span></a><span style="font-family:courier new;"><br /><br />Cut 1: removing the body from the foam. I used the wire rod (not the cheese slicer looking one).<br /></span><a href="https://picasaweb.google.com/lh/photo/xh8Zu7ulYWDlbU7YVtT3nI0kjc4O6ZstAkPA95WnOKc?feat=embedwebsite"><span style="font-family:courier new;"><img src="https://lh5.googleusercontent.com/-9kHLE1R3FpY/TjcPNuTjOQI/AAAAAAAAAgg/Xdt3c9Z2kKA/s400/ship%252520building%252520pre%252520cut%2525201.jpg" width="400" height="300" /></span></a><span style="font-family:courier new;"><br /><br />Many cuts later: the two small holes will be masts. The large square cut towards the bow (front) will have a metal mesh that will function like an open hold. The two side squares carved out will have cannons. The aft (rear) will house the engine and steering. Deathjack and Satyxis Raider for comparrison.<br /></span><a href="https://picasaweb.google.com/lh/photo/McEEbGjciH7bon0RMwghWY0kjc4O6ZstAkPA95WnOKc?feat=embedwebsite"><span style="font-family:courier new;"><img src="https://lh6.googleusercontent.com/-syfV64-x2gw/TjcPPWmBFcI/AAAAAAAAAg4/kDJwbfsG4_g/s400/SHIP%252520port%252520view%2525201.jpg" width="400" height="300" /></span></a><span style="font-family:courier new;"><br /><br />That's all for now. I'll add better pictures of the planks I put on the ship as well as my progress on my Cryx army (need to finish that and start painting!).<br /></span><span style="font-family:courier new;"></span>Jhttp://www.blogger.com/profile/12045336235383379604noreply@blogger.com1tag:blogger.com,1999:blog-2015752593736451935.post-52655167359692173532011-05-23T18:41:00.000-07:002011-05-23T18:57:41.918-07:00I'm on a boat!<a style="font-family: courier new;" href="http://www.blogger.com/L%27orenoque%20http://www.modelexpo-online.com/product.asp?ITEMNO=MV23W">L'orenoque</a><br /><span style="font-family: courier new;">http://www.modelexpo-online.com/product.asp?ITEMNO=MV23W</span><br /><br /><span style="font-family: courier new;">The above link is an image of a model sail and steam ship. It is actually a kit that goes for about $500.</span><br /><br /><span style="font-family: courier new;">Never fear I won't be buying anything like that... anytime soon. What I will be doing is using it as inspiration. Remember that board I said I was working on? I mentioned pictures? The pictures were full of lies but the board was not. It falls on my shoulders to add to the harbor scene the raiding vessel!</span><br /><br /><span style="font-family: courier new;">Here's the plan:</span><br /><br /><ul style="font-family: courier new;"><li>Steam and sail ship</li><li>7" wide by 26-27" long</li><li>2 masts</li><li>2 decks</li><li>6 guns (3 on each side)<br /></li><li>wide open deck space so raiding player can set up her/his forces on the ship with enough room</li><li>paddle wheel will be one large wheel in the back of the ship with the engine room also in the back with the exhaust pipes coming out at 45 degrees</li><li>fore section will be built up if time allows</li></ul><span style="font-family: courier new;">Construction</span><br /><ol style="font-family: courier new;"><li>foam core base</li><li>office depot stirring sticks for wooden planks<br /></li><li>balsa wood dowels for masts</li><li>aaaaaand I'm still working on the rest, more to come<br /></li></ol>Jhttp://www.blogger.com/profile/12045336235383379604noreply@blogger.com0tag:blogger.com,1999:blog-2015752593736451935.post-77877603459893496992011-05-19T03:41:00.000-07:002011-05-19T06:31:12.287-07:00The time has come my friends...<span style="font-family:courier new;">...to speak of many things. Of shoes and ships and ceiling wax of carpenters... building ships. </span><br /><span style="font-family:courier new;"></span><br /><span style="font-family:courier new;">Despite the silence I have been active. </span><br /><span style="font-family:courier new;"></span><br /><span style="font-family:courier new;">The NoVA open tournament is coming up in August. Tim (I sent out the pictures of the house he was building) and I are building a board to submit to a scenario tournament. Best board wins. Additionally I signed up for the Warmachine/Hordes "softcore" tournament. Basically for the new folk who don't want the crap kicked out of them in the regular tournaments. </span><br /><span style="font-family:courier new;"></span><br /><span style="font-family:courier new;">I need to build a ship. </span><br /><span style="font-family:courier new;"></span><br /><span style="font-family:courier new;">Also if you don't follow the webpage Massive Voodoo then you are missing out:</span><br /><span style="font-family:courier new;"></span><br /><a href="http://massivevoodoo.blogspot.com/"><span style="font-family:courier new;">http://massivevoodoo.blogspot.com/</span></a><br /><span style="font-family:courier new;"></span><br /><a href="http://www.coolminiornot.com/278799"><span style="font-family:courier new;">http://www.coolminiornot.com/278799</span></a><br /><span style="font-family:courier new;"></span><br /><span style="font-family:courier new;">Pictures to follow!</span>Jhttp://www.blogger.com/profile/12045336235383379604noreply@blogger.com0tag:blogger.com,1999:blog-2015752593736451935.post-52797608340934946712011-05-19T03:23:00.000-07:002011-05-19T03:41:35.366-07:00The more things change...<div><span style="font-family:courier new;">If you haven't heard it by now: <span id="SPELLING_ERROR_0" class="blsp-spelling-error">GW</span> is raising prices. </span></div><br /><div><span style="font-family:courier new;"></span></div><br /><div><span style="font-family:courier new;">The best part about <span id="SPELLING_ERROR_1" class="blsp-spelling-error">GW</span> news (hell any news from anywhere really) is to read the blog chatter about it. Like wildfire the news will spread between popular blogs and websites. Granted the most vocal people (the ones with websites) aren't always the best informed or even have best perspective of the event they are commenting on. I like to think that by reading several different sites I'll get a better idea of the whole picture. </span></div><br /><div><span style="font-family:courier new;"></span></div><br /><div><span style="font-family:courier new;">The sad fact is, you do not, in fact, get a better picture. You get a bunch of poorly informed fans screaming into the guano strewn, dank bat-cave that is the Internet. Why you stepped into the putrid hole we'll never know. Perhaps you thought there would be a kernel of truth amid all the offal? </span></div><br /><div><span style="font-family:courier new;"></span></div><br /><div><span style="font-family:courier new;">What I have learned is that everyone can really be broken down into two camps: 1. pillars of frothing rage vs. 2. melancholy indifference. </span></div><br /><div><span style="font-family:courier new;"></span></div><br /><div><span style="font-family:courier new;">The later category might be the most intriguing because of their sad and resigned tone; as if they were expecting this sort of behavior and have become inured to it. </span></div><br /><div><span style="font-family:courier new;"></span></div><br /><div><span style="font-family:courier new;">The first group, the angry crowd, tend to focus on how <span id="SPELLING_ERROR_2" class="blsp-spelling-error">GW</span> is destroying themselves as a company. These posts generally read like a date who was dumped before prom night, someone in the throws of a "deep relationship" who has suddenly and unceremoniously been blown out of the water by the other person's behavior. </span></div><br /><div><span style="font-family:courier new;"></span></div><br /><div><span style="font-family:courier new;">A bit of advice, sugar, is <span id="SPELLING_ERROR_3" class="blsp-spelling-error">GW</span> doesn't love you, it is not your friend, it is and always will be a business with shareholders to appease. </span></div><br /><div><span style="font-family:courier new;"></span></div><br /><div><span style="font-family:courier new;">I do not have a business degree. I know enough about money to handle my own finances. As such I am free to comment about the business practices of <span id="SPELLING_ERROR_4" class="blsp-spelling-error">GW</span> my words ring a little hollow with my amateur-at-best understanding. </span></div><br /><div><span style="font-family:courier new;"></span></div><br /><div><span style="font-family:courier new;">Despite this, though, there is an underlying theme of general dissent and displeasure about the company even from some of the more stalwart apologists. However, despite that <span id="SPELLING_ERROR_5" class="blsp-spelling-error">GW's</span> business practices have paid off because I believe they posted record (for their recent trend at any rate) earnings. </span></div><br /><div><span style="font-family:courier new;"></span></div><br /><div><span style="font-family:courier new;">Let's get a few things straight though: we are a niche market. The demand for this particular product is low. Most people who wander into a <span id="SPELLING_ERROR_6" class="blsp-spelling-error">GW</span> store think they sell traditional board games (Monopoly, Scrabble, etc) and often walk away confused or chortling, "NERDS!" as they walk back to their <span id="SPELLING_ERROR_7" class="blsp-spelling-error">SUV's</span>. This is not a poor man's hobby. Even if you somehow manage to scratch build an entire force you're still going to sink a significant amount of cash into the project, <span id="SPELLING_ERROR_8" class="blsp-spelling-error">nevermind</span> time. </span></div><br /><div><span style="font-family:courier new;"></span></div><br /><div><span style="font-family:courier new;">Then you have all of the other miniature companies who are not raising their prices. </span></div><br /><div><span style="font-family:courier new;"></span></div><br /><div><span style="font-family:courier new;">What. Does. That. Mean? </span></div><br /><div><span style="font-family:courier new;"></span></div><br /><div><span style="font-family:courier new;">I don't know but it upsets everyone to the point that many are flocking to other gaming systems. A friend of mine is a long time 40K player. He jumped ship to Flames of War and Privateer Press in response and he is not alone!</span></div><br /><div><span style="font-family:courier new;"></span></div><br /><div><span style="font-family:courier new;">Only time will tell what happens. It would be hard to imagine a world without <span id="SPELLING_ERROR_9" class="blsp-spelling-error">GW</span>. But a franchise THAT big does not go down easily. </span></div>Jhttp://www.blogger.com/profile/12045336235383379604noreply@blogger.com0tag:blogger.com,1999:blog-2015752593736451935.post-83958240565362313082011-04-06T10:40:00.001-07:002011-04-06T10:41:35.259-07:00Tomb Kings!Models are up for advance order! New plastic kits for Tomb Guard, and 2 new units in the form of Cobra cavalry, and a giant ass Sphinx!!!Brewmasterhttp://www.blogger.com/profile/04888855081039581748noreply@blogger.com1tag:blogger.com,1999:blog-2015752593736451935.post-49068069175170443272011-03-22T16:48:00.000-07:002011-03-22T17:06:54.648-07:00Update!!So it has been quite a while since my last post/update so I figured I would throw one up. I have been busy as all get out with Tax season here so I haven't had much time to myself over the past 2 months. Needless to say I have plenty of planning going on in my head. So to begin here is what I have been up to hobby wise over the past few months.<br /><br />1) Tyranid Models - Wave #2!!! Rumors are around and the thought is they should be released sometime around summer to early fall, before another codex release (possibly Necrons!!!). Models are going to include the following...<br /><br />Confirmed: Warrior Lashwhip/bonesword sprues, Ymgarl Genestealers (pewter blister or upgrade pack), Doom of Malan'tai (pewter blister), Harpy (plastic kit, to be released with the 'summer of fliers alongside the Imperial Thunderbolt fighter, Dark Eldar Voiddragon/Razorwing).<br /><br />Speculation: Tervigon/Tyrannofex (2 in 1 kit, like the Night Spinner/Fire Prism, however some believe this to be a hoax and that only the Tervigon will be released), PLASTIC HIVE TYRANT/SWARMLORD (hell it's about time!!! also wings/armored shell upgrades are said to be included!!!<br /><br />Either way more models = more conversions and finally after a two years we get our model range complete, thanks GW! It only took two years, and in that time Blood Angels got all of their kits, DE in six months almost have their whole range & you threw in Grey Knights in April!!! Man you must really love the Xenos races.......<br /><br />2) Battlefoam - I purchased some for myself and B to see if the product works. Despite the price the product looks like it will work quite well. It's hard with Nids to find a way to transport your bugs due to the sizes and shapes/conversions of all the various models. I have found other cheaper options online, but Battlefoam trays are customized for specific types of bugs with options to design your own trays. I ordered a ton to house roughly 80-85% of my bugs and a few trays for B for his eldar. They should be shipped out soon as the email said they will be sent by the end of March.... here's to hoping since I bought them in February.<br /><br />3) Conversions - I am redoing part of my Swarmlord, more specifically the arms to make them more seamless. Winged Warriors are in the works! I have started both a Farseer conversion and an Autuarch conversion for my Eldar. To top it all off I have toyed around with the Gryphon that J sent me and have come up with some ideas for a Pheonix!! (More to come here)<br /><br />4) Painting - I honestly need to do more... that's all I have to say about that...<br /><br />5) Grey Knights - I... hate.... GW...<br /><br />6) Dark Eldar - Wave 3 models to be released soon!!<br /><br />7) Tomb Kings in May!!!!<br /><br />8) Necrons in the fall!?!?!<br /><br />9) I still hate GW..... Grey Knights... seriously!!! Thanks for making my 'Nids the worst codex thus far out of the 5th edition rewrites.... at this rate we will be the next Tau or Necrons once everyone gets their spot in the sun.<br /><br />10) New Forgeworld Eldar!! Lots of new releases to look at, along with a new Shadow Spectre Exarch, the new Lynx battletank, and the Wasp Assault Walker.<br /><br />Cheers!Brewmasterhttp://www.blogger.com/profile/04888855081039581748noreply@blogger.com0tag:blogger.com,1999:blog-2015752593736451935.post-28560859596496430122011-03-11T11:24:00.000-08:002011-03-11T11:25:38.893-08:00OI!<span style="font-family:courier new;font-size:180%;"><strong>GARRETT, DID YOU GET THE PACKAGE I SENT?</strong></span>Jhttp://www.blogger.com/profile/12045336235383379604noreply@blogger.com2tag:blogger.com,1999:blog-2015752593736451935.post-54110199427645826232011-02-21T13:11:00.000-08:002011-02-21T13:12:56.711-08:00More EldarNew Forgeworld release...<br /><br /><a href="http://www.forgeworld.co.uk/New_Stuff/ELDAR-WASP-ASSAULT-WALKER.html">Eldar Wasp Assault Walker</a><br /><br />Imagine a War Walker with BS 4 and a Troop choice..... yea.... that's cool...Brewmasterhttp://www.blogger.com/profile/04888855081039581748noreply@blogger.com1tag:blogger.com,1999:blog-2015752593736451935.post-89398155081256210582011-02-14T05:50:00.000-08:002011-02-14T05:52:07.590-08:00TOMB KINGS MAY 2011!AAAAAAAAAAAAAAAAAAAAAAAAAAWWWWWWWWWWWWWWWWWWWWWWWWW-YYYYYYYYYYYYYYYYYEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAHHHHHHHHHHHH!!!!!Jhttp://www.blogger.com/profile/12045336235383379604noreply@blogger.com2tag:blogger.com,1999:blog-2015752593736451935.post-89202374842555115122011-01-25T03:27:00.000-08:002011-01-28T07:30:52.308-08:00Battlereport: Warmachine<div><div><div><div><div><div><div><div><div><div><div style="TEXT-ALIGN: center">"<a href="http://art.penny-arcade.com/photos/1163731463_kt4V2-L.jpg">A new world record" -Penny Arcade</a>.<br /></div><br /><div align="center"><img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 299px; DISPLAY: block; HEIGHT: 168px" id="BLOGGER_PHOTO_ID_5566088798443738770" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH-LVIRFRQTbf7VNBKlrkvcEGvd8LeojsOw4RjxW5vpxbv4oSt-HD1Fm4atw_gs6ILCtRV-Gb_Vil4FTS2mHzmMjCCk45-mY1MGhGUOTHw69mdQN5pkDnCSjs4rhQ6W5k2maK6zZbR1iOU/s320/images.jpg" /><br /><div style="TEXT-ALIGN: left">Good evening ladies and gentlemen... Brian and Garrett. This is a report of my first ever Warmachine battle! Neither of you play this game but it is fantastic and awesome (and cheaper).<br /><br />Game: learning phase. Set-up and fight. I represent the forces of Cryx, lead by the Warwitch Deneghra. My opponent played the kingdom of Cygnar lead by the Commander Stryker. Players roll and highest picks to go first or second. First turn also deploys first.<br /><br /><br /></div><br /><br /><br /><div style="TEXT-ALIGN: left"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTKVy8-HtyBfgGGJBSvrqdDZw9OIkzMcDsfpWqnI6om9qhNgEWAM6kSXEiKy2qo3ackUuI2O4En9Ww2GqDoG3InkvYPWVpes9bxYT0aFFGCzWc3IMQZOwvMIITyzyp3XXyyzNzEm-KDC9f/s1600/01+deploy.bmp"><img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 291px" id="BLOGGER_PHOTO_ID_5566090859782564946" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTKVy8-HtyBfgGGJBSvrqdDZw9OIkzMcDsfpWqnI6om9qhNgEWAM6kSXEiKy2qo3ackUuI2O4En9Ww2GqDoG3InkvYPWVpes9bxYT0aFFGCzWc3IMQZOwvMIITyzyp3XXyyzNzEm-KDC9f/s320/01+deploy.bmp" /></a><br /><br />As you can see here we have a large factory on the right, a couple of silos on the left, a lone leafless tree in the middle. Forces deploy up to 10" away from their edge and 20" away from each other. The board is usually 4x4'.<br /><br />In Warmachine one of the ways to win (if the mission has other ways) is to kill off the opposing warcaster (general). This is not as easy as it sounds! Each warcaster has the warjacks assigned to them. These steampunk engines of war have a magic-mechanical brain that responds to warcasters commands. Without the warcaster they become inert. Troop units can operate independently but can be aided by the warcaster via buffs or allocation of the game's central mechanic: focus.<br /><br />Think of focus like mana. A warcaster can channel it into their own spells or directly into their warjacks or troops to make them more effective. Part of the game becomes a balancing act of using focus for spells, helping crucial units perform actions and getting your warjacks to wreak havoc on the battlefield.<br /><br />While a warcaster is strong, they aren't the unit killing monsters like 40K characters. They aren't completely fragile but you have to calculate the risks you take with them.<br /><br />I rolled higher so I deployed first to go first.<br /><br />Turn 1 Cryx:<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirGjS_qGWYElg0SLBVnHlC7030HefhA0VEGr8fU4A8dLp3ijR2LIV5MZZc31EtlgTDH19uuYK0naV4FCUlixtX_DPHw3cIpNBPEIP67YascKoK_H04_9Z1-46_yiWugbDTwWmdCpCZA9QR/s1600/02+turn+1+cryx.bmp"><img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 291px" id="BLOGGER_PHOTO_ID_5566089291173537458" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirGjS_qGWYElg0SLBVnHlC7030HefhA0VEGr8fU4A8dLp3ijR2LIV5MZZc31EtlgTDH19uuYK0naV4FCUlixtX_DPHw3cIpNBPEIP67YascKoK_H04_9Z1-46_yiWugbDTwWmdCpCZA9QR/s320/02+turn+1+cryx.bmp" /></a>My units are directly from the Cryx battlebox. A cheap box that gives you the basic components to play the game: warcaster, units, unit stats, and basic game rules! You don't need the main rulebook to start playing! The starter rules are abridged to make it easier. Cards come with the units so you can mark damage on them (as applicable).<br /><br />Cryx warjacks are light bonejacks (defiler is a shooter and deathrippers are close combat) which are fast and agile vs. the heavy helljacks (slayer is slightly slower but tougher and packs a wallop). Deneghra is a lithe, fast, debuffing witch very capable of dishing out damage but not as good at taking it.<br /><br />Turn one had me running everything up and since nothing was in range (defiler has short range) I couldn't do anything.<br /><br />Cygnar turn 1:<br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3pEI8ru8sf9iCn46TFRdokAXKZGD9hNS4z_PuN8GwtuTWX_xt23EbV-p9Z8E2oks_lKC0tp3dQbxhaNtV6aBt_3yWMNlnmqXnPYnujYQlU96LlnPBSeenLqINDIP0d8NGhmN79tX9utW-/s1600/03+turn+1+cygnar.bmp"><img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 291px" id="BLOGGER_PHOTO_ID_5566089298493963330" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3pEI8ru8sf9iCn46TFRdokAXKZGD9hNS4z_PuN8GwtuTWX_xt23EbV-p9Z8E2oks_lKC0tp3dQbxhaNtV6aBt_3yWMNlnmqXnPYnujYQlU96LlnPBSeenLqINDIP0d8NGhmN79tX9utW-/s320/03+turn+1+cygnar.bmp" /></a>Stryker and his jacks run up. The Defender is a heavy with a gun and hammer. The Sentinel is a light with a gun and shield. The stormblades are troops wearing armor and wielding these sword pikes that shoot lightning. They start to go to town on my deathripper. The other two jacks aren't as effective at shooting me.<br /><br />Turn 2: Cryx<br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfHfhxGH_7GfDqc07SjpVP2_KtrRzoK6XaKIKIK3Kf1ZBYOVKsxwDZd8Trg73yWA41ChIk8HmnrHrhggpk23k8X9GAWOw-4x70M-tWS67rl72AdHgp9Q4qIMrLV8ZZ7vm4qA0ZJvRpBNAq/s1600/05+turn+2+cygnar.bmp"><img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 291px" id="BLOGGER_PHOTO_ID_5566089874004704098" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfHfhxGH_7GfDqc07SjpVP2_KtrRzoK6XaKIKIK3Kf1ZBYOVKsxwDZd8Trg73yWA41ChIk8HmnrHrhggpk23k8X9GAWOw-4x70M-tWS67rl72AdHgp9Q4qIMrLV8ZZ7vm4qA0ZJvRpBNAq/s320/05+turn+2+cygnar.bmp" /></a>Fun times here: on the left Deneghra casts a damage spell called Scourge: it hits a target then a 3" AoE knocks everything around it (friend of foe) down. Being knocked down in this game is bad. Close combat hits automatically, on your turn to get up you have to sacrifice your movement or your action, etc.<br /><br />You'll notice the spell arrow goes through the deathripper. Many bonejacks have an arc node which allows casters to channel spells through the 'jack. This keeps the caster out of harms way while spells rip open the enemy and your deathripper runs in and kills everyone! Almost.<br /><br />My slayer rushes the defender and slams it causing it to fly back into Stryker causing some damage to both and knocking them down.<br /><br />Cygnar:<br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLPhaJuU0zQfBVMvZC7nLEtajH_rDoBaSOTDXFDaELBlthWV1cVzkO00hRj7bo70wWTwQQDKWQLMFAHcb9e_VB38pZDx5yJPhT5S7NuqNJkNM_alQ4OkaMKH6fOR_bGZNf5ABI7bKPzSxe/s1600/06+turn+3+cryx.bmp"><img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 291px" id="BLOGGER_PHOTO_ID_5566089885303489186" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLPhaJuU0zQfBVMvZC7nLEtajH_rDoBaSOTDXFDaELBlthWV1cVzkO00hRj7bo70wWTwQQDKWQLMFAHcb9e_VB38pZDx5yJPhT5S7NuqNJkNM_alQ4OkaMKH6fOR_bGZNf5ABI7bKPzSxe/s320/06+turn+3+cryx.bmp" /></a>Here the stormblades get back up and countercharge using some of Stryker's focus. Stryker and the Defender reposition themselves and the Sentinel shoots at my slayer, damaging it some more.<br /><br />Turn 3: Cryx<br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv2AM6l7ZVYu9QJxg2TZ7UiHRQdFJZSBPkCv6OWS8oL3f42d_uJ3kvhPW5q2cHkCOnEI0SCE4KNJwAy_Z3cc0behHtij4KlX5ucbXEDMk3hcWRoQIDmRbAtFGn1sh8CgWWAhHrvtfOfc5h/s1600/07+turn+3+cygnar.bmp"><img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 291px" id="BLOGGER_PHOTO_ID_5566089885237514962" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv2AM6l7ZVYu9QJxg2TZ7UiHRQdFJZSBPkCv6OWS8oL3f42d_uJ3kvhPW5q2cHkCOnEI0SCE4KNJwAy_Z3cc0behHtij4KlX5ucbXEDMk3hcWRoQIDmRbAtFGn1sh8CgWWAhHrvtfOfc5h/s320/07+turn+3+cygnar.bmp" /></a>My deathripper on the left kills some more stormblades. My slayer charges the defender and my deathripper on the right charges the sentinel. Deneghra lowers the defender's armor so the slayer can smack it around with greater ease.<br /><br />Cygnar:<br /><br />Stryker charges the Slayer with the Defender and wreak it. The stormblades take out my deathripper and the sentinel tries ineffectually to beat up my defiler. </div><div style="TEXT-ALIGN: left"><br />Turn 4: Cryx<br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPwENg9-XBLr3o-9yLKJVDQrmq45PP35BvhFxJyJIe6z6dgGgRkJ1pAEQxvuADpa2Zh0Jop3lMNIw6PRmIDRJA0jVOGCFeNc36TcA0krx__6Nae0hNTCwDrwZQLIdoIc8TgOfdvMxmj7Ri/s1600/08+turn+4+cryx.bmp"><img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 291px" id="BLOGGER_PHOTO_ID_5566089897230055634" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPwENg9-XBLr3o-9yLKJVDQrmq45PP35BvhFxJyJIe6z6dgGgRkJ1pAEQxvuADpa2Zh0Jop3lMNIw6PRmIDRJA0jVOGCFeNc36TcA0krx__6Nae0hNTCwDrwZQLIdoIc8TgOfdvMxmj7Ri/s320/08+turn+4+cryx.bmp" /></a> The defiler rushes the sentinel, knocking it out the way. Deneghra casts a knockdown spell on Stryker then rushes in with the remaining Deathripper and finish him off!</div><div style="TEXT-ALIGN: left"> </div><div style="TEXT-ALIGN: left">With Stryker dead all the remaining warjacks go inert and the remaining stormblades probably start to make a run for it. Victory for the Cryx, now let's go make a puppet show with their corpses! YAY!</div></div></div></div></div></div></div></div></div></div></div></div>Jhttp://www.blogger.com/profile/12045336235383379604noreply@blogger.com4tag:blogger.com,1999:blog-2015752593736451935.post-17515735683284063592011-01-20T10:44:00.000-08:002011-01-21T15:27:48.343-08:00Eldar FTW!!! (Kinda)Check the forgeworld website!!!<br /><br />New Eldar units released for the upcoming Imperial Armor 11!<br /><br />New Aspect Warriors, the <em><a href="http://www.forgeworld.co.uk/New_Stuff/SHADOW-SPECTRES-ASPECT-WARRIOR-SQUAD.html">Shadow Spectres</a></em>, and the new Grav-tank,<em> </em>the <em><a href="http://www.forgeworld.co.uk/New_Stuff/ELDAR-WARP-HUNTER.html">Warp Hunter</a>.</em><br /><br />The rules are linked below in the description. Overall I would say that while the intention for the units are cool, I feel that they just don't quite cut it as far as competitive units. Here are my arguments why.<br /><br />Shadow Spectres:<br /><br />1) 35 pts a model!?!? - Just like everything in the eldar codex, these guys are another OVER costed unit. I see the need to make them similar in points to Dark Reapers, but I was hoping that they would be more aligned to be a preview of the next Eldar codex as far as points values go. Running the numbers I found a full squad of 5 with Exarch Cynosure, and EMP Launcher to be 212 points!!! Keep in mind these guys are supposed to be an Anti-tank unit. For 212 points I can think of all other races and their equivalent choices and the sheer amount of firepower that they can produce versus these fragile pea shooters.<br /><br />2) Not enough shots - Even if you upgrade the exarch to carry the EMP launcher thats still only 2 anti tank shots from a single unit per turn. IMO that's not enough, especially to warrant their high point cost.<br /><br />3) Battlefield role?? - These guys were designed to be long ranged anti-tank support, a particular part of warfare the current aspects don't cover. I think these guys just don't cut it as far as being able to compete with other choices in the Eldar list for killing tanks. Yes the range is good, and the ability to use Jet-packs is great but again, durability and lack of shots are their downfall. Fire Dragons are way more efficient (perhaps overkill), a shooty Wraithlord is more durable, EML Wave Serpents handle smaller mech (Rhinos, Razorbacks, Chimeras) just fine, with Vypers, Warp Spiders, or any other Str 6 shooting able to do the trick as well.<br /><br />4) Another Heavy Support choice!?!?! WTF! - Again, Eldar are thee most heavy support 'heavy' army in the game. With Reapers, Wraithlords, Support Weapons, Fire Prisms, Nightspinners, Falcons, War Walkers, and now Spectres and Warp Hunters.<br /><br />All in all we'll have to play test them to see if they are effective in their designed roles or not. I am skeptical, but I must admit the models and fluff are badass. However I have said the same thing about other models.... <cough> Pyrovore <cough><br /><br />Warp Hunter:<br /><br />Finally!! A D Cannon on a Vehicle, besides the retarded support weapon!! Not to mention a greater range of 36", blast (meh), and barrage!!! Add on top of that the awesome secondary fire mode and fire it like a Hellhound and you have a D Cannon FLAMER!!!! Mwahahahaha!!!<br /><br />Overall the concept for these guys are great. I have some problems with them though.<br /><br />1) BS 3..... <sigh> - Someday the designers will realize that the Eldar are supposed to be the most advanced race in the galaxy and should be able to shoot better than a freakin' human.<br /><br />2) One hit wonder - This tank suffers the same problems that Night Spinners, and Prisms have. 1 BIG weapon. Lose it and the tank is effectively useless. Not to mention with a AV of 12 it isn't all that hard to stun or shake the tank and stop it from shooting all together.<br /><br />3) Blast..... really.... just a blast template?!? - The D Cannon is supposed to be a Black Hole gun for crying out loud!!! Make it a 5" template and I would have been happy since that is more in line with the rest of the Apocalypse Eldar that have been released thus far (Cobra has a 7" D Cannon blast.... it is one of the most efficient and effective tanks in large games). Also I think Invulnerable saves shouldn't be allowed against these weapons, but that is just my take on it.... Somehow an energy shield can save you from the forces of gravity!<br /><br />4) Yet again.. another Heavy Support - Nuff Said.<br /><br />Overall the model is awesome and the template attack option pretty much makes this tank really shine! Albeit suicidal...<br /><br />I think this is a step in the right direction as far as Eldar design should go. More aspects, more tanks and next more psychic stuff!!Brewmasterhttp://www.blogger.com/profile/04888855081039581748noreply@blogger.com3tag:blogger.com,1999:blog-2015752593736451935.post-57938114365166630812011-01-04T12:23:00.000-08:002011-01-04T12:30:05.217-08:00Niffty Spore Pod/Happy New Year/Tyranid thoughtsFirst up, I found this while I was browsing the other night. I don't think I would buy one but it <span id="SPELLING_ERROR_0" class="blsp-spelling-corrected">definitely</span> will be an inspiration for my Toys 'r 'us conversions.<br /><br /><a href="http://www.mrdandy.com/wargamma-spawn-seed/">http://www.mrdandy.com/wargamma-spawn-seed/</a><br /><br />Secondly, happy new year to everyone! Here is to another great year!<br /><br />Third, I have been planning to purchase my own '<span id="SPELLING_ERROR_1" class="blsp-spelling-error">Battlefoam</span>' so that I can transport my precious <span id="SPELLING_ERROR_2" class="blsp-spelling-error">Nids</span> without damaging them. I know the foam is expensive but I have found that with <span id="SPELLING_ERROR_3" class="blsp-spelling-error">Tyranids</span> they have too many eccentric arms, unusual poses, and spiky <span id="SPELLING_ERROR_4" class="blsp-spelling-error">bitz</span> that tend to make standard pluck foam or regular foam trays useless (<span id="SPELLING_ERROR_5" class="blsp-spelling-error">Hormagaunts</span> are a pain). I hope to have the foam by the upcoming tourney so I can transport my bugs in style/protection.<br /><br />The first 3 <span id="SPELLING_ERROR_6" class="blsp-spelling-error">Tyranid</span> Shrikes have their wings and are ready to create havoc on the battlefield! Pics to come! On a positive note I have completed 96% assembly on <u>all</u> <span id="SPELLING_ERROR_7" class="blsp-spelling-error">tyranids</span> that I own and 46% of them are painted!! <span id="SPELLING_ERROR_8" class="blsp-spelling-error">Whoooooo</span>......Brewmasterhttp://www.blogger.com/profile/04888855081039581748noreply@blogger.com1tag:blogger.com,1999:blog-2015752593736451935.post-40989083464567526752010-12-29T11:48:00.000-08:002010-12-29T12:10:43.921-08:003000 point Tyranid ListSo, after weeks of designing lists I have settled on my list for the 3k tourney in January. The list is designed to act as a giant bio-ball of units moving together to maximize effectiveness. I designed it to confront Dark Eldar (which I expect will be about 50% of the people at the tourney), Space Marines of all types (probably going to see lots of Blood Angels, with a few Wolves), as well as Imp. Guard. I believe in creating a list using a variety of units in order to see if my opponent is smart enough to target the right threats. Remember we can have 1 additional force org. chart slot for all choices (i.e. 3 HQ's, 7 Troops, 4 Elites, etc.). I also wanted to try and include as many of my painted models as possible. Any critiques or other suggestions would be helpful.<br /><br />List #1)<br /><br /><strong>HQ</strong><br />Swarmlord<br />Tyrant Guard with Lashwhips (2)<br /><br /><strong>Troops</strong><br />Termagants (16)<br />Tervigon with Toxin Sacs & Catalyst<br />Warriors with Boneswords/Lashwhips, Scything Talons (5)<br />Hormagaunts with Toxin Sacs (20)<br />Warriors with Scything Talons, Deathspitters & 1 Barbed Strangler (5)<br />Genestealers with Scything Talons (10)<br />Ripper Swarms (5)<br /><br /><strong>Elites</strong><br />Hive Guard (3)<br />Hive Guard (3)<br />Zoanthropes in Spore Pod (3)<br />Venomthropes (2)<br /><br /><strong>Fast Attack</strong><br />Gargoyles with Adrenal Glands (20)<br />Raveners with Scything Talons & Rending Claws (4)<br /><br /><strong>Heavy Support</strong><br />Trygon Prime<br />Tyrannofex with Rupture Cannon<br />Biovores (3)<br /><br />105 models strong, composing of 19 kill points...Brewmasterhttp://www.blogger.com/profile/04888855081039581748noreply@blogger.com1tag:blogger.com,1999:blog-2015752593736451935.post-10056496778527765042010-12-22T13:02:00.001-08:002010-12-29T10:56:40.880-08:00Eldar Paint Scheme Selected!<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_Z_YaoDu_9U9-Tzlqz0-8YHfy4Q_3HP1tZq7gpvRZMIHRy63eUKWUl2zngKnVq5WqZ2dUd-gO1V1ttp7f1js50BDogKCzdD54gxWbeSPL6GUmhhNDAyaaWcGJA5p9EykHby6KxHJ38gg/s1600/DE_warriors_group%255B1%255D.jpg"><img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 270px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5556179843890316386" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_Z_YaoDu_9U9-Tzlqz0-8YHfy4Q_3HP1tZq7gpvRZMIHRy63eUKWUl2zngKnVq5WqZ2dUd-gO1V1ttp7f1js50BDogKCzdD54gxWbeSPL6GUmhhNDAyaaWcGJA5p9EykHby6KxHJ38gg/s400/DE_warriors_group%255B1%255D.jpg" /></a><br /><div>So I have decided on my scheme for my customized Eldar army.<br /><br />They are going to be very similar to the Dark Eldar "Kabal of the Obsidian Rose."<br /><br />I plan to throw in some more red and less blue into the mix instead. I have to say I am excited to try this out!!<br /><br />However before that fun can begin I have thousands of points of Nids that need attention first.</div><br /><div>EDIT: Picture Added!!!</div><br /><div></div><br /><div></div>Brewmasterhttp://www.blogger.com/profile/04888855081039581748noreply@blogger.com1tag:blogger.com,1999:blog-2015752593736451935.post-23216025948934248432010-12-20T09:59:00.000-08:002010-12-20T10:10:57.358-08:002011 RumormillSo the word on the street is thus:<br /><br />2011 releases...<br /><br />1) New Codices for Grey Knights (early 2011) and possibly <span id="SPELLING_ERROR_0" class="blsp-spelling-error">Necrons</span> (mid-late 2011).<br />2) Wave 3 Dark <span id="SPELLING_ERROR_1" class="blsp-spelling-error">Eldar</span> models. Apparently almost every single unit will have a model in the codex. Seeing how many units they have yet to release models for that will be quite impressive.<br />3) Wave 2 Blood Angel models. <span id="SPELLING_ERROR_2" class="blsp-spelling-error">Stormraven</span> Gunship, <span id="SPELLING_ERROR_3" class="blsp-spelling-error">Furioso</span> Dreadnought, 2-3 new blisters (more than likely a Sanguinary priest, Dante, and <span id="SPELLING_ERROR_4" class="blsp-spelling-error">Mehpiston</span>).<br /><br />But the best news!!!!<br /><br />4) WAVE 2 <span id="SPELLING_ERROR_5" class="blsp-spelling-error">TYRANIDS</span>!!!! Plastic <span id="SPELLING_ERROR_6" class="blsp-spelling-error">Tyrannofex</span>/<span id="SPELLING_ERROR_7" class="blsp-spelling-error">Tervigon</span> kit (similar to the Night Spinner/Fire Prism kit), Plastic Harpy, <span id="SPELLING_ERROR_8" class="blsp-spelling-error">Bonesword</span>/<span id="SPELLING_ERROR_9" class="blsp-spelling-error">lashwhip</span> upgrade <span id="SPELLING_ERROR_10" class="blsp-spelling-error">sprues</span>, <span id="SPELLING_ERROR_11" class="blsp-spelling-error">Ymgarl</span> <span id="SPELLING_ERROR_12" class="blsp-spelling-error">Genestealer</span> upgrade <span id="SPELLING_ERROR_13" class="blsp-spelling-error">sprues</span>, Doom of <span id="SPELLING_ERROR_14" class="blsp-spelling-error">Malantai</span> model.<br /><br />So I am excited about the new releases for <span id="SPELLING_ERROR_15" class="blsp-spelling-error">Nids</span> but I know there has been a lot of backlash against <span id="SPELLING_ERROR_16" class="blsp-spelling-error">GW</span> for this. Many people are complaining that they should have released these models with the codex launch rather than wait a full year and a half before releasing the new kits. Plus those of us who spent the time/<span id="SPELLING_ERROR_17" class="blsp-spelling-corrected">effort</span> to make our own <span id="SPELLING_ERROR_18" class="blsp-spelling-error">badass</span> conversions for all of these things now feel a bit put out.<br /><br />That being said I just recently received my new <span id="SPELLING_ERROR_19" class="blsp-spelling-error">Forgeworld</span> Warrior Wings and will now be able to complete some <span id="SPELLING_ERROR_20" class="blsp-spelling-error">Tyranid</span> Shrikes!!!! <span id="SPELLING_ERROR_21" class="blsp-spelling-error">Booyah</span>!Brewmasterhttp://www.blogger.com/profile/04888855081039581748noreply@blogger.com2tag:blogger.com,1999:blog-2015752593736451935.post-41723003955925845762010-12-18T06:36:00.000-08:002010-12-18T07:25:43.255-08:00Bloodbowl demons and plants<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.comicrelated.com/hotshot/hotshot0119.html"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 207px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjqn1JdSif_VdLVO7VyHep17giVY5P9F3-emH__rsv3ffXTOLvKJm0HS_EC2T1WstgJtXxnvIwFdq9IUD1aEC9JSgnrsAWZHErRGl-460IeOL8RNvhyphenhyphenORVzesfRmBpnjxHwjBydu68DrH3/s320/bloodbowl_a.jpg" alt="" id="BLOGGER_PHOTO_ID_5552042061499840178" border="0" /></a>Hello there sports fans! I've got several things I want to go over before I leave for San Diego for all next week:<br /><br />1. The gift that keeps on giving: my nephew is being inducted into bloodbowl and he's looking at a chaos army. No bloodbowl chaos army is complete without a minotaur! Looking at the available models at Games Workshop I have to say I was a little disappointed. GW's minotaurs are big but the biggest of them is metal and I don't care for the way the hooves look. SO, to remedy that I looked at Privateer Press's Circle Oroboros <a href="http://privateerpress.com/hordes/gallery/circle-orboros/warbeasts/gnarlhorn-satyr">Gnarlhorn Satyr</a>. He's big, he's mean, he's got armor so it wouldn't be too much of a stretch to put him out on the field to start smashing face.<br /><br />The model itself is actually quite tall, at least twice the height of a standard trooper. He comes on the 60mm wide circle base so I had to fish out one of my smaller ones for bloodbowl purposes. There was a minimum of flash so I didn't have to spend hours carving off metal bits (he is metal but Privateer Press is slowly changing to plastic).<br /><br />I had a week (sort of) to assemble him, paint him so he would be ready before I left (tomorrow). My nephew likes the <a href="http://www.philadelphiaeagles.com/index2.html">Philadelphia Eagles</a>, evidently. So I painted him a green and white overlay. Not quite the teal but we'll see how it goes over. I made a helmet out of plasticard and green putty... which turned out o.k. I guess. Then I added the "3".<br /><br />Paint-wise I tried layering here on the skin with a shadowy skin tone, then medium, then highlights then a brown ink. The ink probably should have been watered down a little but the dark skin gives a nice contrast to the white and green armor. I did the same thing with the horns and hooves.<br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigO50dyRS_FUyRvgtueTRThYn1m3EKCWS0pNbIdLcgL-x3AlT937Q7CQC95WrFhLh-5TOaNtVjRv4gKQUmnKJimUVJgrfqlJhz-lVfWa7CwjbqdJhgrtO_Fs_pz3UjI6N91LHA222M6cBZ/s1600/2010-12-18+Bloodbowl+-+Chaos+-+Minotaur+anterior.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 282px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigO50dyRS_FUyRvgtueTRThYn1m3EKCWS0pNbIdLcgL-x3AlT937Q7CQC95WrFhLh-5TOaNtVjRv4gKQUmnKJimUVJgrfqlJhz-lVfWa7CwjbqdJhgrtO_Fs_pz3UjI6N91LHA222M6cBZ/s320/2010-12-18+Bloodbowl+-+Chaos+-+Minotaur+anterior.jpg" alt="" id="BLOGGER_PHOTO_ID_5552041390816598290" border="0" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwNn-uY_Jm3rO6n-MOrCOHVnptXTUO2e6y5LT0V_0nCStg6MZLLI5jiN7icNxPBowgwwl25ljxGvmm0UGJIga-ODOa3U9pbf02YK7OEHzIO0H1mTdTY47eaL1ME5OC2DuOhP7G9T-gXNm_/s1600/2010-12-18+Bloodbowl+-+Chaos+-+Minotaur+posterior.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 271px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwNn-uY_Jm3rO6n-MOrCOHVnptXTUO2e6y5LT0V_0nCStg6MZLLI5jiN7icNxPBowgwwl25ljxGvmm0UGJIga-ODOa3U9pbf02YK7OEHzIO0H1mTdTY47eaL1ME5OC2DuOhP7G9T-gXNm_/s320/2010-12-18+Bloodbowl+-+Chaos+-+Minotaur+posterior.jpg" alt="" id="BLOGGER_PHOTO_ID_5552041392564519538" border="0" /></a><br />The base was flocked with sand and I tried to make it look like a football field.<br /><br />Let's hope he likes it!<br /><br />In other news, remember how I was going to make a completely scratch built demons army?<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiecMklbZKLRNWooonUGH4eXM46N5-DtQ0i7fVzWve6XPjSvmbHeG-OpeGpznsQuoV7scruFzdTFpcS2Ab_NaSMEawFrMOLNO-2A57kpF5AoiuCo4AQ7jpXOx3Y7VIQ5dx0O4SeZVL6iaC8/s1600/2010-12-18+40K+-+Demons+-+Fiend+1.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiecMklbZKLRNWooonUGH4eXM46N5-DtQ0i7fVzWve6XPjSvmbHeG-OpeGpznsQuoV7scruFzdTFpcS2Ab_NaSMEawFrMOLNO-2A57kpF5AoiuCo4AQ7jpXOx3Y7VIQ5dx0O4SeZVL6iaC8/s320/2010-12-18+40K+-+Demons+-+Fiend+1.jpg" alt="" id="BLOGGER_PHOTO_ID_5552041396587191394" border="0" /></a><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgofsQusGdibYxW8lg7JEtg1OXzU3FUzCLbbraXhNZOC6REkLdRn-J7GkpG3F9VnlFPPlko7s3Q2J5u8_QjMwtRalemIQw5A3yVSIcQC1W1g7hBG56vcbTKjH4ktKS4a8DHfPQbwjTqNUkn/s1600/2010-12-18+40K+-+Demons+-+Fiend+2.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgofsQusGdibYxW8lg7JEtg1OXzU3FUzCLbbraXhNZOC6REkLdRn-J7GkpG3F9VnlFPPlko7s3Q2J5u8_QjMwtRalemIQw5A3yVSIcQC1W1g7hBG56vcbTKjH4ktKS4a8DHfPQbwjTqNUkn/s320/2010-12-18+40K+-+Demons+-+Fiend+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5552041397262856402" border="0" /></a>Here's the cunnin' plan: I'm going to have to mold these two, then take the first casting and carve it down a little and re-size things then make my own spru of the individual pieces, re-mold it then I'll have something. This isn't ideal but neither are my sculpts right now. The baked clay pieces are just so incredibly brittle and making fine details are a hell of a lot harder than I thought they would be. Also you really can't cut up the originals after they are baked.<br /><br />There is an oil based clay I could use that you CAN NOT bake but it is stronger and thus easier to work with and better for molding. Or I could just use green stuff. Oh well, work in progress.<br /><br />Also, remember that big jaws thing. I found a home for it:<br /><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6wS6pK8Q0JiNyIVsaNiusNl6miTXDDp7P0rCREYvlj85qJLnoMmkNnLmJsEk79jebD4fSkNyb1404SNdWJQ6sMM-i7xoe4oheuc7tgBlP6IUyx9BNRbKJ8EzoTsyp4RqOdtPoWgQmKGo4/s1600/2010-12-18+Random+-+Carnivorous+Plant+1.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6wS6pK8Q0JiNyIVsaNiusNl6miTXDDp7P0rCREYvlj85qJLnoMmkNnLmJsEk79jebD4fSkNyb1404SNdWJQ6sMM-i7xoe4oheuc7tgBlP6IUyx9BNRbKJ8EzoTsyp4RqOdtPoWgQmKGo4/s320/2010-12-18+Random+-+Carnivorous+Plant+1.jpg" alt="" id="BLOGGER_PHOTO_ID_5552041403061980082" border="0" /></a>Feed me Seymour!<br /><br /><div style="text-align: left;">Merry Christmas, see you all later!<br /></div></div>Jhttp://www.blogger.com/profile/12045336235383379604noreply@blogger.com2tag:blogger.com,1999:blog-2015752593736451935.post-2339844118423682162010-12-06T08:40:00.000-08:002010-12-06T15:53:33.920-08:00(Cricket sounds)<span id="SPELLING_ERROR_0" class="blsp-spelling-error">Sooo</span>,<br /><br />I haven't heard or seen any new updates from anyone recently so I guess I will start. 40k wise I haven't had much spare time to get any more painting done. With my recent move to the Olympia/Lacey area I am just now getting resettled. On top of the fact that work is starting to get a bit more busy this month my painting time has been severely reduced.<br /><br />The only thing I have worked on is my <span id="SPELLING_ERROR_1" class="blsp-spelling-error">Tyrannofex</span> which I worked on over Thanksgiving. It is about 75% complete with a good 4 more hours of work left to go. (sigh)<br /><br />Over the break B and I managed a few games which ended with a Victory with the <span id="SPELLING_ERROR_2" class="blsp-spelling-error">Nids</span> and a close fought draw for the second game.<br /><br />My list building/play testing is still being tinkered with.<br /><br />What about you guys??Brewmasterhttp://www.blogger.com/profile/04888855081039581748noreply@blogger.com3tag:blogger.com,1999:blog-2015752593736451935.post-11305447644739576002010-11-15T10:20:00.000-08:002010-11-15T10:58:31.366-08:00Army List IdeasThe <span id="SPELLING_ERROR_0" class="blsp-spelling-error">GW</span> store here in Tacoma is doing a 3000 point tourney in January and to prepare for this onslaught not only am I painting but I have been throwing around list ideas in my head as well. The rules for the tourney are basically mini-<span id="SPELLING_ERROR_1" class="blsp-spelling-corrected">Apocalypse</span> games. You aren't allowed <span id="SPELLING_ERROR_2" class="blsp-spelling-error">Stompas</span> or <span id="SPELLING_ERROR_3" class="blsp-spelling-error">Baneblades</span> but instead you get 1 extra slot for each place on the force organization chart. (3 <span id="SPELLING_ERROR_4" class="blsp-spelling-error">HQ's</span>, 7 Troops, 4 Heavies..., etc.).<br /><br />With the release of the Dark <span id="SPELLING_ERROR_5" class="blsp-spelling-error">Eldar</span> codex I have played a majority of my recent games versus this new threat and find that <span id="SPELLING_ERROR_6" class="blsp-spelling-error">Tyranids</span> and Mechanized armies tend to be slaughtered. I know that a large amount of players are going to be bringing Dark <span id="SPELLING_ERROR_7" class="blsp-spelling-error">Eldar</span> to the match up so I have been trying to develop a list using the <span id="SPELLING_ERROR_8" class="blsp-spelling-error">Nids</span> I have, primarily the ones I have painted, in order to combat these space pirates.<br /><br />Any thoughts / ideas??? With 3000 points it is really easy to start to load up on particular units but those points tend to disappear fast.Brewmasterhttp://www.blogger.com/profile/04888855081039581748noreply@blogger.com9tag:blogger.com,1999:blog-2015752593736451935.post-11097316150326689072010-11-13T12:39:00.000-08:002010-11-13T14:47:14.748-08:00Molding and Casting Tutorial or the Blind Leading the Blind<u style="font-family: courier new;">Step 1</u><span style="font-family: courier new;">: Turn back now while you still can! Okay? Seriously...</span><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><span style="font-family: courier new;">Still here? Wow, alright then. Keep in mind I'm not entirely sure what I'm doing either but this is what I have learned so far through trial and error.</span><br /><br /><u style="font-family: courier new;">Step Two</u><span style="font-family: courier new;">: PLANNING, sure it sounds like a good idea now but the reality is probably more insane than you anticipated.</span><br /><br /><span style="font-family: courier new;">You're going to need:</span><br /><ol style="font-family: courier new;"><li>Mat/table covering/cheap cutting board - something to keep all the chemicals from spilling onto your workspace.<br /></li><li>Plastic/rubber gloves - don't let this stuff touch your skin.</li><li>Ventilated area/hazmat suit - don't breathe this stuff.<br /></li><li>Disposable strong stirrers - I use tongue depressors.<br /></li><li>Dixie/paper/see-through plastic cups - for mixing.<br /></li><li>Small measuring cups - try to find something disposable or something that will be dedicated to this process forever.<br /></li><li>Plasticard - go to a hardware store and get some 'For Sale' signs, see below.</li><li>Clay/stopgap material.</li><li>Rulers and pens - for measuring.<br /></li><li>Your custom model, mold and casting mixtures.</li><li>A plan - what the hell are you really trying to accomplish? Why are you making multiples of this thing? Do you REALLY need to make multiples of this thing?<br /></li></ol><br /><span style="font-family: courier new;">So let's start with something simple aka something I actually made that didn't end in disaster: custom bases.</span><br /><br /><a style="font-family: courier new;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVJV66gYr82CIBn_91lwJvXuv45IG8Z6jFxuec4Ipc3a-hIugd2RUTOlUNiZ-KS8cNzhT_2k5UFP-83TiSnXXymJVuXPEkjY2oENd_x8x_chCvMLQjd3FRpi_Gm0TguP_DKjTNZiqItgQS/s1600/2010-11-13+mold+cast+tutoral+01.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVJV66gYr82CIBn_91lwJvXuv45IG8Z6jFxuec4Ipc3a-hIugd2RUTOlUNiZ-KS8cNzhT_2k5UFP-83TiSnXXymJVuXPEkjY2oENd_x8x_chCvMLQjd3FRpi_Gm0TguP_DKjTNZiqItgQS/s320/2010-11-13+mold+cast+tutoral+01.jpg" alt="" id="BLOGGER_PHOTO_ID_5539141278115361826" border="0" /></a><br /><span style="font-family: courier new;">So you made some custom bases and you'd like to make them over and over again consistently say, for your whole army or whatever.</span><br /><br /><u style="font-family: courier new;">Step three</u><span style="font-family: courier new;">: planning the mold. This is a lot more difficult than I originally thought it would be.</span><br /><br /><span style="font-family: courier new;">A mold needs:</span><br /><ul style="font-family: courier new;"><li>to be a stable piece that allows you to pour a casted material into it without spilling or creating unnecessary mold lines or flak lines on the model.<br /></li><li>to allow easy access to the casted piece. If it is a pain in the ass to get the original piece out you can guarantee the casted piece will have the same problem. </li></ul><span style="font-family: courier new;">I found that drawing out a design works best.</span><br /><br /><u style="font-family: courier new;">Step four</u><span style="font-family: courier new;">: a box for the mold. Since you are pouring liquid around the model you'll need to be able to contain it. You need a box to contain the model and it needs to be the right dimensions so go buy yourself a ruler and a protractor, maybe even one of those fancy rulers that has a built-in right angle so you can accurately make corners.</span><br /><br /><span style="font-family: courier new;">For materials I would NOT use cardboard! The mold material sticks to it. I would use plasticard and I would buy it from a hardware store: these are perfect!</span><br /><a style="font-family: courier new;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOv_Z3_iINCw-xhdvMNlZRiflBvc75YPtN0t4iK9y4Omr0BLAFJ7zC4v4JgZhfCrgb84mA1d2_N5VI7Xb7xcVp0trpRpe8-cTc68Xl3tIFHZkgBIfTmhHPXNb6RL_0rEJEksrn5LQR0rmp/s1600/2010-11-13+mold+cast+tutoral+02.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOv_Z3_iINCw-xhdvMNlZRiflBvc75YPtN0t4iK9y4Omr0BLAFJ7zC4v4JgZhfCrgb84mA1d2_N5VI7Xb7xcVp0trpRpe8-cTc68Xl3tIFHZkgBIfTmhHPXNb6RL_0rEJEksrn5LQR0rmp/s320/2010-11-13+mold+cast+tutoral+02.jpg" alt="" id="BLOGGER_PHOTO_ID_5539143864917458466" border="0" /></a><span style="font-family: courier new;">Cheap, lots of it!</span><br /><br /><span style="font-family: courier new;">Measure the dimensions of your model (the bases in this case) and then build a box to contain them. Keep in mind that you're going to want the box to be deeper (or taller, etc) so that when you pour the mold mix over it the mix will cover the model completely!</span><br /><br /><a style="font-family: courier new;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBXcUJ7EkIuVK5wIJcKxSM5LjfX62fOivB_d6-QzcKsB2P31yYminpQSWSc-5DHXcSWtqXPFTMuw6LMkg37hHMTs3i-GwfO7kxJ9Cme1o1UuxRSBsCAP91WFg97FqpTCnXhrqakIAamDGj/s1600/2010-11-13+mold+cast+tutoral+03.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBXcUJ7EkIuVK5wIJcKxSM5LjfX62fOivB_d6-QzcKsB2P31yYminpQSWSc-5DHXcSWtqXPFTMuw6LMkg37hHMTs3i-GwfO7kxJ9Cme1o1UuxRSBsCAP91WFg97FqpTCnXhrqakIAamDGj/s320/2010-11-13+mold+cast+tutoral+03.jpg" alt="" id="BLOGGER_PHOTO_ID_5539144379120331266" border="0" /></a><a style="font-family: courier new;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW71miWURTFZh2nIDM1ol5y488oN-HRfdmChklyzZgYkFRQXu11jT7ps4HtQ1WBsHL1Qg6I4aNfKTESahlEHjxOQ1a9dbUzhUA_0M2whAi1BcqNOo0vKiF4XDV82NFKeGJLbURdPjXHczW/s1600/2010-11-13+mold+cast+tutoral+04.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW71miWURTFZh2nIDM1ol5y488oN-HRfdmChklyzZgYkFRQXu11jT7ps4HtQ1WBsHL1Qg6I4aNfKTESahlEHjxOQ1a9dbUzhUA_0M2whAi1BcqNOo0vKiF4XDV82NFKeGJLbURdPjXHczW/s320/2010-11-13+mold+cast+tutoral+04.jpg" alt="" id="BLOGGER_PHOTO_ID_5539144384448520498" border="0" /></a><span style="font-family: courier new;">Now that you've got a solid container, make sure the edges are filled or it will make a huge mess.</span><br /><span style="font-family: courier new;">But what's this!</span><br /><a style="font-family: courier new;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyzTomyhQXwnTFq_n6uRh-7s4ZMrT1Pvy7ylUkzt6VcT8FJdPKuRlFbOGIFGqYWZbKqlJ6T5-GtSti-vUZwgl_0SMDW0ji8BUZUtbdiw9ZAWuSKwR7SvIGA-BAkRwKik0rgASv9kociAvu/s1600/2010-11-13+mold+cast+tutoral+05.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyzTomyhQXwnTFq_n6uRh-7s4ZMrT1Pvy7ylUkzt6VcT8FJdPKuRlFbOGIFGqYWZbKqlJ6T5-GtSti-vUZwgl_0SMDW0ji8BUZUtbdiw9ZAWuSKwR7SvIGA-BAkRwKik0rgASv9kociAvu/s320/2010-11-13+mold+cast+tutoral+05.jpg" alt="" id="BLOGGER_PHOTO_ID_5539144386956529538" border="0" /></a><span style="font-family: courier new;">That's going to drain straight onto something so fill it with something:</span><br /><a style="font-family: courier new;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXkAWUI7qjG_JZAUmSxvJOnXp5HjWdQZFR9yCKWkUyN8aZmBuSJtUCzRseH2Pw96irYBk-Yld_D8Ah9XxKoUZhh1a0McMrD5L3N-TaV1IS0kursHYcICNPHX91JtR_H03TrOB1loZISCVJ/s1600/2010-11-13+mold+cast+tutoral+06.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXkAWUI7qjG_JZAUmSxvJOnXp5HjWdQZFR9yCKWkUyN8aZmBuSJtUCzRseH2Pw96irYBk-Yld_D8Ah9XxKoUZhh1a0McMrD5L3N-TaV1IS0kursHYcICNPHX91JtR_H03TrOB1loZISCVJ/s320/2010-11-13+mold+cast+tutoral+06.jpg" alt="" id="BLOGGER_PHOTO_ID_5539144390648590018" border="0" /></a><span style="font-family: courier new;">Clay works well and generally can be re-used. Coincidentally this was originally the material I was going to use to sculpt with.</span><br /><br /><span style="font-family: courier new;">Now that the box is secure arrange your models so that they don't touch each other or the walls. You can secure them to the box with clay or a little glue.</span><br /><br /><a style="font-family: courier new;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYNUhBjklIVfCayNbyWUHh-e4hfx-Qgu8h9svAYTXm149xpky2fznZyY9xROjfzNXX1CvbMOl9Lvayb-Ubnc2zsUmsQFYfBYOq2LW0JWCFM5iLJ8IDY5BDmjgLEtUuKVldqnKnoUahFW_s/s1600/2010-11-13+mold+cast+tutoral+07.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYNUhBjklIVfCayNbyWUHh-e4hfx-Qgu8h9svAYTXm149xpky2fznZyY9xROjfzNXX1CvbMOl9Lvayb-Ubnc2zsUmsQFYfBYOq2LW0JWCFM5iLJ8IDY5BDmjgLEtUuKVldqnKnoUahFW_s/s320/2010-11-13+mold+cast+tutoral+07.jpg" alt="" id="BLOGGER_PHOTO_ID_5539145479078821346" border="0" /></a><span style="font-family: courier new;">Now that everything is ready we can look at the mold material.</span><br /><br /><u style="font-family: courier new;">Step Five</u><span style="font-family: courier new;">: the mold.</span><br /><a style="font-family: courier new;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhry-vPY8BYrIGtB5TZ8sqj-B4qqJTIAY0Pymr0NT1-BvtgsPO9D4oCdGxoxCOhvtuyM6xm_2TrPvDovokeUTXWXUKHEoUPLdRx5ry1CYEJY55mpVO4rGHnoViq0M1dOEDjefJ9Cf4xshmn/s1600/2010-11-13+mold+cast+tutoral+08.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhry-vPY8BYrIGtB5TZ8sqj-B4qqJTIAY0Pymr0NT1-BvtgsPO9D4oCdGxoxCOhvtuyM6xm_2TrPvDovokeUTXWXUKHEoUPLdRx5ry1CYEJY55mpVO4rGHnoViq0M1dOEDjefJ9Cf4xshmn/s320/2010-11-13+mold+cast+tutoral+08.jpg" alt="" id="BLOGGER_PHOTO_ID_5539145485340963426" border="0" /></a><span style="font-family: courier new;">Meet </span><a style="font-family: courier new;" href="http://www.smooth-on.com/Tin-Cure-Silicone-/c1113_1136/index.html">Oomoo</a><span style="font-family: courier new;">: (the website and the instructions I received say two different things) a two part, 1:1 ratio mix by volume, no heat or vacuum sealing required mold compound from Smooth-On. I recommend starting with the $25 trial size as it will last you for your first baby steps towards bigger things.</span><br /><br /><span style="font-family: courier new;">Words of caution:</span><br /><ul style="font-family: courier new;"><li>this stuff is sticky, lay out some sort of cutting board or some sort of mat you can throw away later and wear GLOVES</li><li>VENTILATION, these are chemicals which are not friends with your lungs, eyes, and other vulnerable tissues<br /></li><li>Part B is a blue substance that pours like thin syrup (slower than water at any rate)</li><li>Part A is a pink substance that comes out in GLOBS and has the consistence of molasses</li><li>the bottle do not lend well to pouring and tend to drip hence I started keeping them in plastic bags because the unmixed substance does not clean off easily.<br /></li></ul><span style="font-family: courier new;">Start off by taking the measurements of your box (height x length x depth) to get your volume estimation. Of course, if you're any sort of scientist you'll just measure in metric and realize 1 cm^3 = 1 mL and it's an easy day. Otherwise you can convert your measurements via Google if need be. You could try to determine the volume by merely pouring water into your box and then measuring the amount of water with the model in it. I wouldn't recommend this tactic... Unless your model is huge I wouldn't bother with this because you'll need a little extra anyways to cover your model entirely. Better to have more than you need vs. not enough!</span><br /><br /><span style="font-family: courier new;">Now take that number and halve it (one half will be part A the other B). Measure out equal potions of each. Being a little off isn't going to ruin anything as far as I can tell so far...</span><br /><br /><span style="font-family: courier new;">I haven't found a good measuring tool. This stuff is opaque, is a pain in the ass to clean, and generally clings to any surface it touches. Right now I wrap a metal measuring tool in plastic. This is not ideal but it has worked so far.</span><br /><br /><span style="font-family: courier new;">Those little cough syrup things might work too.</span><br /><a style="font-family: courier new;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhj44ZZ3Rbd7PvtXuRuTBYPVQ3IEgJnd39H-ZRN0GX2vYUDvdE3kclWtLS8oRfusBt_dsk4LZ4C-D98e1HAsxI-x9NcFPs5Rk78s0Yvrcl2XrouJdJlD8La7B55oVg9H4WpxLKxub_M2MHt/s1600/2010-11-13+mold+cast+tutoral+09.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhj44ZZ3Rbd7PvtXuRuTBYPVQ3IEgJnd39H-ZRN0GX2vYUDvdE3kclWtLS8oRfusBt_dsk4LZ4C-D98e1HAsxI-x9NcFPs5Rk78s0Yvrcl2XrouJdJlD8La7B55oVg9H4WpxLKxub_M2MHt/s320/2010-11-13+mold+cast+tutoral+09.jpg" alt="" id="BLOGGER_PHOTO_ID_5539145487345211906" border="0" /></a><span style="font-family: courier new;">Now dump both into a cup:</span><br /><a style="font-family: courier new;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyuV8qR3j7iGkx2iOITpWWhpn_TlZ7ArnUseQgM89pRQIg5OYWzOP42aYn6F_-oO36Wf6o8Y7_8loeOIJNrPbjrPvLzBibDwDDmC2j884db7eqHKycXwNJmzfzI9jF_CChb1mp2afqzmG2/s1600/2010-11-13+mold+cast+tutoral+10.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyuV8qR3j7iGkx2iOITpWWhpn_TlZ7ArnUseQgM89pRQIg5OYWzOP42aYn6F_-oO36Wf6o8Y7_8loeOIJNrPbjrPvLzBibDwDDmC2j884db7eqHKycXwNJmzfzI9jF_CChb1mp2afqzmG2/s320/2010-11-13+mold+cast+tutoral+10.jpg" alt="" id="BLOGGER_PHOTO_ID_5539145497893359554" border="0" /></a><span style="font-family: courier new;">As you can see here I used one of those disposable paper cups. I actually recommend see-through plastic cups so you can see if you've scraped the edges off enough. I haven't used them myself but the paper has worked so far now.</span><br /><br /><span style="font-family: courier new;">You've got 75 minutes before this stuff solidifies (</span><span style="font-weight: bold; font-family: courier new;">cures</span><span style="font-family: courier new;">) so take your time.</span><br /><br /><span style="font-family: courier new;">Stir it up. I got some tongue depressors because this is a thick mixture and lesser stirring utensils might snap. Stir until it is a solid purple and make sure to scrape the edges and the bottom to get it all together.</span><br /><br /><span style="font-family: courier new;">Place the box on a level surface and then pour the mold mix into one spot in a steady slow flow and let it fill.</span><br /><a style="font-family: courier new;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihX2FzhDVOqObk8Qe71tv5Ec2m5buI6STEu0NHV0z5D1y9pB3i5klLCT49oGS6JVMZCwYjdE2RK33OL55hQFA7bZ9Iz8ju5nA17210C1VrtBG8dmkTVJGVcghK3-YStYvoFjCIE946yJmy/s1600/2010-11-13+mold+cast+tutoral+11.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihX2FzhDVOqObk8Qe71tv5Ec2m5buI6STEu0NHV0z5D1y9pB3i5klLCT49oGS6JVMZCwYjdE2RK33OL55hQFA7bZ9Iz8ju5nA17210C1VrtBG8dmkTVJGVcghK3-YStYvoFjCIE946yJmy/s320/2010-11-13+mold+cast+tutoral+11.jpg" alt="" id="BLOGGER_PHOTO_ID_5539150841061765138" border="0" /></a><span style="font-family: courier new;">Use the stirrer to scrape it all out until the top of the model is submerged and has a little substance above it. If you didn't mix enough the top of the model will show through and you'll have a hole. If you're quick you can mix some more and cover it... This may have happened to me because I didn't plan ahead.</span><br /><br /><span style="font-family: courier new;">Now set a timer and </span><a style="font-family: courier new;" href="http://video.google.com/videoplay?docid=-7292519225422263631#">go do something else</a><span style="font-family: courier new;"> for 75 minutes or more, if you're so inclined.</span><br /><a style="font-family: courier new;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG_uwoHdwmYzZUHkRuk01T5yvmfo4lEKLcQW9ThHR5xQHbQDCbUbajxe0R1vSuDcCgRbC9ktvK5a3AdIhAYoAOS6f956Yo86BGaM21FMmWVbo3j-0ABduySVMfeY4PEHLskp4nNqTLHLyB/s1600/2010-11-13+mold+cast+tutoral+12.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG_uwoHdwmYzZUHkRuk01T5yvmfo4lEKLcQW9ThHR5xQHbQDCbUbajxe0R1vSuDcCgRbC9ktvK5a3AdIhAYoAOS6f956Yo86BGaM21FMmWVbo3j-0ABduySVMfeY4PEHLskp4nNqTLHLyB/s320/2010-11-13+mold+cast+tutoral+12.jpg" alt="" id="BLOGGER_PHOTO_ID_5539150844510014674" border="0" /></a><br /><br /><span style="font-family: courier new;">Welcome back!</span><br /><br /><u style="font-family: courier new;">Step Six</u><span style="font-family: courier new;">: recover (hopefully) the original model and mold. With the bases this is rather straight-forward: take the entire mold out of the box (this might require you to destroy said box) and flip it over. Since you had the bases face-down that is what you should be seeing: the bases facing up at you with their tops inside the mold. Pop them out and see if anything has gone amiss:</span><br /><a style="font-family: courier new;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdDK2mtIVI6vYX3Ed88T8fxkPomTnAT3hBeZTzVYRiHRvVfZ7UW6yi_1TOyJoEJSPOHA0fqrHdPLR5nelYT7SsFNLdJMLBZXlB2yu3GWaXVbJ0GC6naj6dxn5hzRJQmrtL0LZjFWj2PDo2/s1600/2010-11-13+mold+cast+tutoral+13.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdDK2mtIVI6vYX3Ed88T8fxkPomTnAT3hBeZTzVYRiHRvVfZ7UW6yi_1TOyJoEJSPOHA0fqrHdPLR5nelYT7SsFNLdJMLBZXlB2yu3GWaXVbJ0GC6naj6dxn5hzRJQmrtL0LZjFWj2PDo2/s320/2010-11-13+mold+cast+tutoral+13.jpg" alt="" id="BLOGGER_PHOTO_ID_5539150858537613282" border="0" /></a><span style="font-family: courier new;">If you look closely at the top row 1st and 3rd from the left bases you can see that there is mold material stuck inside the original model. The irregular arrangement of edges or your careless hands have cause bits of the mold to break off into the model. As of yet this can not be repaired as far as I can tell. The skull base (2nd row, 2nd from the left) also has some of the mold in it.</span><br /><br /><span style="font-family: courier new;">Additionally there may be some edging or lines that aren't supposed to be there on the mold. You can clean these off this a knife but BE CAREFUL. One wrong deep cut will pierce right through the mold.</span><br /><br /><span style="font-family: courier new;">Also any problem you have getting the originals out will also happen with casting. For example I tried to make some custom skeleton parts and then cutting the mold in half to retrieve them. I was too hasty and this is the result:</span><br /><a style="font-family: courier new;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6el51jcawZert89BCX66xh6H2uj6E086QZJ710poWsz8vWXDZV02bJNzwpM2QGN-fHrEOBit9lxfBrvVfsfEUOAD7Sw-8X8bYVjaSsh0nOmhn-JZrIG23qyZyjpCgqqhhf_SJ17R0bZLV/s1600/2010-11-13+mold+cast+tutoral+18.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6el51jcawZert89BCX66xh6H2uj6E086QZJ710poWsz8vWXDZV02bJNzwpM2QGN-fHrEOBit9lxfBrvVfsfEUOAD7Sw-8X8bYVjaSsh0nOmhn-JZrIG23qyZyjpCgqqhhf_SJ17R0bZLV/s320/2010-11-13+mold+cast+tutoral+18.jpg" alt="" id="BLOGGER_PHOTO_ID_5539151018569261458" border="0" /></a><span style="font-family: courier new;">Now if I try to cast it the pieces not only come out irregularly but they are a pain in the ass to get out. Keep this in mind when you plan your mold as retrieval is crucial and may make the mold effectively worthless.</span><br /><br /><u style="font-family: courier new;">Step Seven</u><span style="font-family: courier new;">: casting!</span><br /><a style="font-family: courier new;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5TEb1sBHJ9s4L8AnxUKb1EFFuu2vvL7jq6iQu2IzqbFETwapQWgdRBi2n_ZNCay231TqUCRNb0nXuLe-jyAsq4fIJZpbivRBdi8xJPGrATvu5_qNetPeDfm2nCx4gp_m_QIl_h30Nq5_c/s1600/2010-11-13+mold+cast+tutoral+14.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5TEb1sBHJ9s4L8AnxUKb1EFFuu2vvL7jq6iQu2IzqbFETwapQWgdRBi2n_ZNCay231TqUCRNb0nXuLe-jyAsq4fIJZpbivRBdi8xJPGrATvu5_qNetPeDfm2nCx4gp_m_QIl_h30Nq5_c/s320/2010-11-13+mold+cast+tutoral+14.jpg" alt="" id="BLOGGER_PHOTO_ID_5539150860737367138" border="0" /></a><span style="font-family: courier new;">Meet </span><a style="font-family: courier new;" href="http://www.smooth-on.com/Urethane-Plastic-a/c5_1120_1209/index.html?catdepth=1">Smooth-Cast 300</a><span style="font-family: courier new;"> white liquid plastic. 1:1 mix by volume, no vacuum sealing (</span><span style="font-weight: bold; font-family: courier new;">degassing</span><span style="font-family: courier new;">), etc.</span><br /><br /><span style="font-family: courier new;">Words of caution:</span><br /><ul style="font-family: courier new;"><li>Part A and B are clear mixtures.</li><li>These things pour FASTER than water. This was a nasty frakking surprise after the mold mix.</li><li>You've got 10 MINUTES to pour this stuff after you mix it.<br /></li><li>Curing is a EXOTHERMIC reaction! It gets really hot!</li><li>The container you use to mix this and the stirring rod will be covered and unless you intend to re-use them for this exact process, will be coated in solid hard plastic.</li></ul><span style="font-family: courier new;">Preparation for this one is tricky because you're measuring the volume of the model itself. Remember the water technique I mentioned for measuring out the volume for the mold mix? That's the only way I've discovered to measure it all out without ending up with a lot of extra material.</span><br /><br /><span style="font-family: courier new;">So measure, mix, pour with a steady hand. Pour too quickly and bubbles will form or you'll overfill the mold. Pour at the lowest point of the model and let it fill to the top. You can take your mold and sort of pick it up a little and drop it down to slam some of the bubbles out, be careful though.</span><br /><a style="font-family: courier new;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaIumTcdJnYk7CEMH7OjGgf5knSEM7BiTfbvPIG0tbGwo09xm63xKxFuaFyLicfXLE6gu1xvuhU5MSzaShIm2le50_8NdhNF6hqVIM5R91sB__gxZV7eVmJUWDEnG6uUndDdA6_4OFFmOY/s1600/2010-11-13+mold+cast+tutoral+15.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaIumTcdJnYk7CEMH7OjGgf5knSEM7BiTfbvPIG0tbGwo09xm63xKxFuaFyLicfXLE6gu1xvuhU5MSzaShIm2le50_8NdhNF6hqVIM5R91sB__gxZV7eVmJUWDEnG6uUndDdA6_4OFFmOY/s320/2010-11-13+mold+cast+tutoral+15.jpg" alt="" id="BLOGGER_PHOTO_ID_5539151001195567138" border="0" /></a><br /><span style="font-family: courier new;">Wait 10 minutes (you can actually see it change from clear to solid white and it heats up, NEAT).</span><br /><br /><span style="font-family: courier new;">Take out the casted piece just like you did with the originals:</span><br /><a style="font-family: courier new;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyl2kJUxJalXgrpqSsXeLWNyTDshbw1eXVAbiBLeDCmi48xskfcNl9he0envfqs4nIfT-IqAqFneXm1F7A922xrfUrv1zsQ3ba7t0L893G2bprK-3lGEbrxH97hCQQHuYCIYR-RT2sPPQg/s1600/2010-11-13+mold+cast+tutoral+16.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyl2kJUxJalXgrpqSsXeLWNyTDshbw1eXVAbiBLeDCmi48xskfcNl9he0envfqs4nIfT-IqAqFneXm1F7A922xrfUrv1zsQ3ba7t0L893G2bprK-3lGEbrxH97hCQQHuYCIYR-RT2sPPQg/s320/2010-11-13+mold+cast+tutoral+16.jpg" alt="" id="BLOGGER_PHOTO_ID_5539151007194393378" border="0" /></a><span style="font-family: courier new;">Did it work? Are there any mold lines? Did some of the mold break off into the piece? Mine did so now the next casted piece will show that deficit.</span><br /><br /><span style="font-family: courier new;">Try it again and again:</span><br /><a style="font-family: courier new;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEchT4lvHJ-np3y1A9k2MpFBNsuzyi1nQvx9HPS8OaohsD7_wqbh5zn4yrCg7YohMIWyCNsroMbzBPCW8c4B3QxsqoNSTaFgcEapJ_F9A1krtDym1hyZtVVu8kVvaGWeAfyQMraaMxFev4/s1600/2010-11-13+mold+cast+tutoral+17.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEchT4lvHJ-np3y1A9k2MpFBNsuzyi1nQvx9HPS8OaohsD7_wqbh5zn4yrCg7YohMIWyCNsroMbzBPCW8c4B3QxsqoNSTaFgcEapJ_F9A1krtDym1hyZtVVu8kVvaGWeAfyQMraaMxFev4/s320/2010-11-13+mold+cast+tutoral+17.jpg" alt="" id="BLOGGER_PHOTO_ID_5539151011673644834" border="0" /></a><span style="font-family: courier new;">Here you've got my small bases, medium, and beetle.</span><br /><br /><u style="font-family: courier new;">Step Eight</u><span style="font-family: courier new;">: practice. You get better over time, naturally.</span><br /><br /><span style="font-family: courier new;">Here are some resources:</span><br /><br /><a style="font-family: courier new;" href="http://www.smooth-on.com/">Smooth-On</a><span style="font-family: courier new;">: one of the more friendly websites for this process and one of the few that isn't so brutally technical that you can't understand it. I buy everything here for now. There are LOTS of things you can do with their products and some neat tutorials. Be sure to read up on whatever you buy first or you'll end up with products you can't use properly!</span><br /><br /><span style="font-family: courier new;">They actually have a product called </span><a style="font-family: courier new;" href="http://www.smooth-on.com/Silicone-Rubber-an/c2_1115_1134/index.html">Sorta Clear</a><span style="font-family: courier new;"> that acts as a semitransparent mold mix so you can cut into it and SEE what you are doing rather than cutting a mold blindly. Problem? It requires to be degassed. Degassing vacuum chambers are stupid expensive (like $500 for the pump alone) so I wouldn't bother unless you get really serious about this process or you find something cheaper.</span><br /><br /><a style="font-family: courier new;" href="http://www.hirstarts.com/">Hirst Arts</a><span style="font-family: courier new;">: makes scenery molds and has some good tutorials as well as BRILLIANT things to make into REALLY customizable scenery.</span><br /><br /><a style="font-family: courier new;" href="http://www.dakkadakka.com/dakkaforum/posts/list/235930.page">Sersi's DakkaDakka custom army thread</a><span style="font-family: courier new;">: details this cool cat Sersi's production of some FINE sculpts followed by making custom molds. I haven't entirely figured out how to duplicate the process but it is one of the better pictured productions that I've seen.</span><br /><br /><span style="font-family: courier new;">Well that's that. I'm trying to sculpt some models right now with the intention to mold them. I'll let you know how it all turns out!</span>Jhttp://www.blogger.com/profile/12045336235383379604noreply@blogger.com2