Where bad ideas go to die
Necrons:
Hypogeum of Ħal-Saflieni
nekropolis
Temple of the Feathered Serpent, Teotihuacan
proto-egyptians
High Elves:
Phoenix Great Eagles
Samurai sword masters
Samurai long bows
No hair? Darker skin? Actual female models (it is, after all, a citizen levy)
Demons:
Cult of the Crimson King
Heart of Darkness
2010-10-01
You'll never accomplish anything without a clear goal in mind.
Adepticon Demons
Sculpt
- 6 Fiends
- horse hind quarters with variety of different font legs/claws/wings
- one with unholy might: bigger than the rest? Different markings
- 2 Heralds of Tzeentch on Chariots
- chariot body as a boat or skiff
- pulled by anglerfish
- herald 1
- herald 2
- 10 Plaguebearers
- cultist robes, carry a censer, gaunt and skeletal or
- labcoats, carrying syringes, gloves, gas masks
- 5 Fleshounds
- lion cerebrus
- 1 Karanack
- that dog from Ghostbusters:
- Zuul (gatekeeper)
- Vinz Clortho (keymaster)
- Gozer the Gozerian, a Sumerian shape-shifting god
- 1 Soul Grinder
- Praying Mantis
- Centar
- 3 Objectives
- Soul Stones?
- A demon encased in clear resin
- the Pick of Destiny
- the Skull of Ghul'dan
- Necrons
- Paint
- Monolith
- Lord on Foot
- Lord on Destroyer Body
2010-10-06
- New list:
- Archmage, level 4, Book of Hoeth, Sun Dragon
- Noble, BSB, Great Weapon, Armor of Caledor, Guardian Phoenix
- Noble, Great Weapon, Armor of Destiny
- Lothern Seaguard 2x27 with full command
- Phoenix Guard 2x24 with full command, one with the Banner of Sorcery and the Gem of Courage
- Dragon Princes x10
- Great Eagles x4
- Need to buy/build:
- Lothern Seaguard
- Great Eagles
- Need to paint:
- Everything
- Famous Robots:
- Futurama (TV/movie)
- Bender
- Hedonism Bot
- Don Bot
- Tiny Tim Bot
- Flexo
- Mystery Science 3000 (TV)
- Tom Servo
- Crow T Bot
- Gypsy
- Cambot
- Battlestar Galactica (TV)
- Old School Cylons
- New School Cylons
- Skin Jobs #1-12 (?)
- Star Wars (movie)
- R2D2
- C3PO
- IG88 (that assassin bot)
- Clone War Droids
- Mass Effect (game)
- Avina
- Geth (multiple models)
- Space Odyssey (book/movie)
- Hal9000
- Sal9000
- Portal (game)
- Glados
- Gun turrets
- Camera
- Weighted Companion Cube
- System Shock (game)
- Shodan
- Lost in Space (TV/movie)
- Robot (Danger, Will Robinson, Danger!)
- Isaac Asimov (books)
- a plethora of different robots ("Would you say I have a plethora of pinatas?")
- Short Circuit (movie)
- Johnny 5
- Blade Runner (movie)
- Replicants
- Xenosaga (game)
- Realians (not a traditional robot per se but an created being nonetheless)
- The Max Headroom Show (TV/80's references)
- Max Headroom
- Halo
- Cortana
- The Matrix
- Also a plethora of robots and AI's
- Tron
- AI's/programs
- Ghost in the Shell
- Tachykoma (the little tank AI's)
- Various AI's
- Major Kusinagi (arguably pre and post assention)
- Terminator
- Various models of Terminators
- Skynet
- The Hitchhiker's Guide to the Galaxy
- Marvin
- Transformers (toys/TV/movies)
- more so the TV than anything else
- Megaman (game)
- Megaman/Rockman
- Roll
- Rush
- Dr. Light (holograph mode)
- Dr. - (what was the badguy's name?)
- Zero
- Vile (that Boba Fett looking guy)
- All the other bosses and enemies
- Random
- Stay Puff Marshmallow Man (Ghostbusters)
- Brahmin (Cattle from Fallout)
- Cthulu
- Sea Creatures
- Nautican Army
- Leviathan and Behemoth
- Clovie (Cloverfield)
- Godzilla and King Kong
- Scenery
- Woodland Scenics
- Bill boards
- Railroad
- Livestock/Farm
- Futuristic City
- Burntout City/Fallout City
2010-10-07
Ascendancy (video game) - (also, holy shit the game is being made for Apple devices!)
Different Races and their ships
12 different races
Big monsters: I've noticed that there is an aversion to bringing big monsters to the table. What if, you built an army and, like core, you were required to spend X amount of points on big monsters. It would be like a monster mash game. Hell, just even a plethora of monsters that aren't out there.
- Dragons
- Cyclops
- Giants (without that ridiculous gut that GW seems so keen on putting on their giants)
- Titans (as in the elemental sort)
- Cockatrice
- Basilisk
- Wyverns
- Spiders (bugs)
- Ooliphants
- Slimes
- Beholders
- Kraken
- Phoenix
- Oriental High Elves:
- Kato Shrine
- Cherry Blossom
- Koi
- Pagoda
- Winged Victory of Samothrace
- Spirit of Ecstasy - the hood ornament of a Rolls Royce
- Afro Samurai
- Afro on a...
- Soul Grinder:
- Gorilla + HL2's Dog + Backhoe
- Gorilla shaped body with the enormous upper torso meshed with the backhoe like crane arms so metal supports with muscle pistons with a VERY thin skin pulled over the whole thing.
- Gorilla head with mouth open and yelling with maw cannon behind teeth.
- Harvester cannon welded into one arm.
- Chest muscles present but then leave ribs open for a sort of furnace.
- Exhaust pipes exit out of the back above pistons on either side of a visible spine.
- 4 small spider-esk metal and flesh fused legs extend from the lower torso instead of a platform.
- Construction:
- SCALE, KEEP IT IN MIND!
- wireframe and supports: use plasticard as "beams" as if they were replacing bone
- build: hinge joints; round rod with raised center piece with holes at the ends, then two cylinders that will rest on either side of the main shaft, then two flat pieces that will attach at the ends to hold the cylinders in place
- plasticard flat beams line the spaces between as bones. these can be stylized and shaped as needed.
- scapula - add a flat part for the glenoid fossa
- humerus - large ball at end to fit into the fossa
- elbow joint
- ulna and radius - with enlarged radius at the end to fit with the hand
- hands: large gorilla hands
- spine - solid wire with balls of clay to work into an actual spine, leave areas for pistons and exhaus
- Centaur + Japanese Samurai with that wicked long spear/glave thing:
- Mechanohorse body with extended torso for the centaur look
- horse legs and tail
- Minecraft is the devil...
- Neuschwanstein
- Cartographer
- Ideas:
- Ocean vents and the abyss: abyssal gigantism, thermal vents, squid, giant crustacians, glass squid and other bioluminescent/see-through organisms.
- Encapso K from Smooth-On is a 1:1 mixture to create clear rubber mixtures.
- No vacuum sealing and weird mixture combos
- Could easily make two part models a la metroid or deep sea transparent organisms
- 1. organs and innards
- 2. clear resin coat
- end product is a resin outer shell with floating internal organs
- SORTA-Clear is a semitransparent casting material that makes a clear cast so you can get a better mold cut
- needs to be vacuum and 10:1 weight ratio
- this will be for a more distant projects
- http://www.smooth-on.com/gallery.php?galleryid=378&cPath=1290
- details making a mold of a quasi-complex model. I'm mostly interested in the use of the paper bridge along the barrel of the gun to keep the mold from flowing in between the model itself. It creates flash points on the cast but this is easily removeable.
- Progress:
- Fiend #1 skeleton complete, body covered in first layer clay. Not having a grasping point to hold onto is REALLY a big problem when sculpting. Ready to bake for second layer
- Fiend #2 skeleton complete, first body layer almost done. Will bake with #1.
- Fallout: New Vegas is out. So much for progress.
- No Fallout tonight, I looked at the clock, it said 930 and I though, 'another 30 minutes' then the clock suddenly said 1100 then I thought, 'damn it!'
- I have a Warmachine game Saturday. It will be my first EVER and it will be with an audience (WH40K players) to basically showcase the game to try and suck them into it. Not intimidated at all or anything.
- Low point game, Cryx vs. Protectorate, probably on an open field or minimal terrain.
- Warhammer 40K following warmachine
- I'll ride in with my demons as I'll be using those at Adepticon.
- I should really get some of the models together by then.
- So Brian brought the Tron idea back to the forefront of my mind. It also opened up the horrifying idea of using LED and fiber optic cable for Necrons. I say horrifying because, well, think of the amount of work it will require:
- Problem 1: LED lights and thin fiber optic cable is expensive.
- Problem 2: You're going to have to carve into the models in order to feed the cable into the areas you want lit. Alternatively you could build entirely new models that are built with pre-cut holes. I don't know which one would be more complex.
- Problem 3: Even if you're accomplished 1 and 2 you'll need a way to get the LED and battery in there somehow. This means you'll need room on the model itself or possibly a custom base large enough to accomplish that.
- Problem 4: You'll need a method of turning it on/off and having access to the battery.
- Alternatively you could leave the power source out of it completely and leave an open circuit. Then you could build a display table so that, when you place the model in it's place, it lights up.
- LED and fiber optics
- If you have a display table circuit that lights up the display you could install a capacitor in the model as well. That way, once you take it off the display it stays lit for awhile. I don't know if that would be worth the effort when you could just install a battery and a switch...
- Supplies needed:
- switch
- LED
- battery
- fiber optic cable
- insulated wire
- soldering iron
- OR
- an LED with a switch
- fiber optic cable
- So it would come down to what I can find...
- Fallout 3: New Vegas
- Not as good as Fallout 3 so far.
- Buggy: the game has crashed, I have never had a console game crash before, plenty of computer games have crashed though. That a console game isn't stable is a huge downer for me.
- Character reactions: example, you ride into town to a prison break and start offing the prisoners. One character in there you can interact with even while you're giving lead sandwiches to all the other inmates. There are a handful of other weird instances where the characters just don't seem to react appropriately to their surroundings.
- Sidequests can't be highlighted. Only the mainquests appear on your minimap. The sidequests, which are the POINT of a sandbox game, appear in a misc section on your Pipboy and don't necessarily let you know if you're resolved them or how you're supposed to deal with them. They're just weird little footnotes in your log book.
- Shooting: it seems like if you've got FPS skills you can get away from the VATS system. Other than damage bonuses why even bother putting more points into combat skills if the game doesn't utilize them more?
- Stealing: that same prison gang that you wiped out? They are a faction. Even if you've killed them all, their base objects are highlighted red. Meaning, that if you take objects from that faction's base it is considered stealing and you lose karma. You even GAIN karma if you kill these guys so why would I LOSE karma from looting their base after they're all dead?
- Weird West trait: there is a 'weird west' trait available at character creation. It is supposed to show you the weirdest and wackiest stuff post-apocalypse America has to offer. Considering this is a Fallout game I thought it would have been a given. Also, considering I took the trait, I'm still waiting on something I consider weird to happen.
- Companions: I'm level 8 and I've met several people that I thought would merit companions. My character has 8 charisma and idolized in most of the villages he's been through (in part due to his handsome mustache) and there have been no options for companions.
- At the end of the day this is still a really fun game but I'm having trouble getting past some of it's inadequacies.
- Stayed up until 11 again, it's like a freakin' time warp.
- Fable 3
- Thus far just as good as 2 but new and different mechanics.
- I really dislike the lack of a menu screen in game.
- While I like the santuary that you can warp to whenever I'd rather just have a menu I can access whenever I want.
- I really like John Cleese as the butler.
- I dislike the inability to switch between quests (or perhaps I haven't figured out how yet).
- I really like the new jobs.
- I dislike the way shops work.
- I dislike the new interaction mechanics.
- I like the new hold button vs. the timed release nonsense from 2.
- I'm still deciding if I like the power-up progression.
- I dislike all of the interaction necessary to work with the villagers. I used to be able to just play my damn lute in a crowd to impress them or put on sock puppet shows.
- Two words: more puppets!
- I like the BRUTAL choices you are having to start to make in games that have nothing to do with being good or evil: those choices where you are damned if you do and damned if you don't and affect the story line. Example: Mass Effect 1 which teammate do you save from the facility explosion?
- I like how the side quests are considered quests and can be tracked.
- I'm a little weirded out by what villagers say on occasion. For example: shaking hands with a villager then doing that forehand/backhand/fistpound maneuver makes most villagers happy and thus like you more. Well they usually say something or laugh but one was, "Yeah, that's nice, like a good piece of cheese."
- The introduction makes me sad.
- The talking walls are still there and confusing and infuriating, I like them.
- The dog is a border collie and still rather worthless in combat but he's oh so such a good boy, yes you are, yes you are, go get the stick!
- Custom model?
- Garrett is making a custom model. Whatever will it be?
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